Page 1 of 1

Unvanquished on Power? (it would require WebAssembly)

Posted: Mon Jan 30, 2023 9:57 pm UTC
by illwieckz

Today I just stumbled upon an old Twitter thread from 2019 (and even 2018) where Raptor Computing were encouraging people to help us port the game to WebAssembly (Wasm) so it could work on Power architecture:

twitter.com/RaptorCompSys/status/1127082882747465728

Someone even said he would try to first get it ported to Wasm on x86, but I don't remember him being around (or he was pretty discreet :grin:).


Re: Unvanquished on Power? (it would require WebAssembly)

Posted: Tue Jan 31, 2023 12:08 am UTC
by killing time

It might be interesting to add a build option to disable NaCl. Then we could at least try native exe servers on other architectures more easily.


Re: Unvanquished on Power? (it would require WebAssembly)

Posted: Tue Jan 31, 2023 1:16 am UTC
by illwieckz

Yes, this would already help us to track down some arch-specific bugs (especially in engine) and identify places where the code is not that much arch-independent.

The same way the port to ARM helped to remove assumptions of “everything is x86”.