My Bindings for Humans
Posted: Tue Dec 07, 2021 8:49 am UTC
Recently, i noticed the following useful sequence of commands:
This tries to buy the medium armour, and if this fails tries to buy the light armour. The effect is to buy the better one of the available armours.
One might even include the battle suit:
However, I have not tried that.
For some time, I tried to live with the builtin bindings for human purchase. But having custom bindings using the method described above is far more useful in serious games. At the moment, I use this in my file config/keybindings.cfg:
A somewhat readable list of names for keyboard buttons can be found here: https://github.com/DaemonEngine/Daemon/ ... cation.cpp
Code: Select all
buy marmour; buy larmour
One might even include the battle suit:
Code: Select all
buy bsuit; buy marmour; buy larmour
For some time, I tried to live with the builtin bindings for human purchase. But having custom bindings using the method described above is far more useful in serious games. At the moment, I use this in my file config/keybindings.cfg:
Code: Select all
bind DEL "sell upgrades; buy marmour; buy larmour"
bind END "sell upgrades; buy marmour; buy larmour; buy radar"
bind HOME "sell upgrades; buy marmour; buy larmour; buy jetpack"
bind PGDN "sell upgrades; buy bsuit"