Various quirks noticed by a new player
Posted: Mon Jul 05, 2021 9:12 pm UTC
Hi, I've been playing for a few days and had fun. Thanks for the awesome remake! I used to play Tremulous and been following you for some years. Here's some feedback:
- Unvanquished updater's Download-button also install the game to default dir without user's consent. It should read "Download & install" instead with installation path under it and Cog-button brought down next it. Nice installer otherwise!
- Armory's grey texts are sometimes hard to differ from the background.
- Build points in lower right corner are hard to notice. Could have "build points" or "BP" next to them. Lower left corner build point info draws all the attention I guess.
- Humans can jump very high with the help of pipes on the floor. Sprint and jump right before colliding with them and you're launched to the upper floor as if you rocket jumped. I don't remember which map had these pipes though. It looks like a bug but also could be left as an interesting mechanic - the ramp jump.
- Humans' walk animation is a bit funky at least when looked at with fresh eyes. Knees are in 45 degree angles to the sides instead of pointing relatively straight forward.
- Binds for switching weapons cannot be changed in key bindings. Mouse wheel seems to be hardcoded to this. There aren't binds for primary and secondary weapons either.
- Unvanquished updater's Download-button also install the game to default dir without user's consent. It should read "Download & install" instead with installation path under it and Cog-button brought down next it. Nice installer otherwise!
- Armory's grey texts are sometimes hard to differ from the background.
- Build points in lower right corner are hard to notice. Could have "build points" or "BP" next to them. Lower left corner build point info draws all the attention I guess.
- Humans can jump very high with the help of pipes on the floor. Sprint and jump right before colliding with them and you're launched to the upper floor as if you rocket jumped. I don't remember which map had these pipes though. It looks like a bug but also could be left as an interesting mechanic - the ramp jump.
- Humans' walk animation is a bit funky at least when looked at with fresh eyes. Knees are in 45 degree angles to the sides instead of pointing relatively straight forward.
- Binds for switching weapons cannot be changed in key bindings. Mouse wheel seems to be hardcoded to this. There aren't binds for primary and secondary weapons either.