[mod]Experimental Gameplay

Release and discuss things you've made, including mods.
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Gireen
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Re: [mod]Experimental Gameplay

Post by Gireen »

I think i also start posting changelogs here :bugeyes:

Currently difference to Unvanquished 51.1
  • no ping noise
  • Buildqueue
  • Secret tips in menus :O
  • New ways to close circlemenu, toggle is used by default
  • Barricade Hp +50%
  • Armory tab with forward key
  • Commands for bots
  • Tyrant buff

    Code: Select all

    clawDmg 100 > 80
    clawRange 100.0 > 128.0
    clawWidth 14.0 > 20.0
    clawHeight 20.0 > 30.0
    trampleDmg 85 > 110
    trampleRepeat 300 > 800//Time until charge rehits a player
    
New with v18
  • Weighted rewards, easy kills give less reward, hard kills more
  • rewards for destroying buildings
  • Marauder nerf

    Code: Select all

    zapDmg 60 > 55
    zapChainRange 150.0 > 120.0
    zapChainFalloff 8.0 > 9.0
    
  • Flamer nerf

    Code: Select all

    damage 14 > 12
    igniteRadius 50.0 > 45.0

fear ma engrish :granger:

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Gireen
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Posts: 295
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Re: [mod]Experimental Gameplay

Post by Gireen »

v19
  • turn armor into additional health
  • reduce difference in damage zones

    Code: Select all

    Multipliers for all classes
    head 1.2
    legs 0.9
    rest 1
    

fear ma engrish :granger:

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illwieckz
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Re: [mod]Experimental Gameplay

Post by illwieckz »

Gireen wrote:New ways to close circlemenu, toggle is used by default
I haven't tested them thgat much but I rememeber some talk about “push to open the circle menu, release to close”, but did you implemented simple single-key cycling? Like: “q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”, same will evolve: “q, open evolve menu, q, close menu, q, open menu, etc.”?

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Gireen
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Re: [mod]Experimental Gameplay

Post by Gireen »

illwieckz wrote:but did you implemented simple single-key cycling?
yesnt
illwieckz wrote:“q, open weapon menu, q, switch to upgrades panel, q, close menu, q, open weapon menu again, etc.”
no
illwieckz wrote:“q, open evolve menu, q, close menu, q, open menu, etc.”
yes

but you can change tabs also with +forward

fear ma engrish :granger:

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Gireen
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Re: [mod]Experimental Gameplay

Post by Gireen »

A bug in some calculations did reduce all damage by 30% for humans and aliens.

fear ma engrish :granger:

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