Wallrunning

Request new features or present your ideas.
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Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Wallrunning

Post by Khaoz »

Coming from playing A LOT of tremulous I actually found NS2's wallwalking to be quite confusing and really hard to get used to. Most if not all players who have played a fair amount of tremulous would agree.

It's all a matter of preference really, maybe make a toggle which switches between whether or not the camera follows your characters orientation or not (I'm not actually sure if this would be possible or not).

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Wallrunning

Post by Viech »

Without reading much of this thread I can tell that I definitely prefer a new, simplified version of wallwalking (maybe NS2 style, though I haven't tested this much) over what we currently have. There's not even a point in keeping it for the sake of awarding Tremulous skills as not even the better players could control it to the point where they wouldn't spend more than 50% of their time on the ground.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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