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Re: Usability

Posted: Thu Sep 17, 2015 5:58 am UTC
by Comet_

I like it :grin: :tesla:


Re: Usability

Posted: Thu Oct 01, 2015 3:09 am UTC
by lamefun

Two more thing Valve or id Software would certainly think of:

  • Problem: when building several leeches or drills, it's necessary to wait for the drills or leeches you've already placed to be completed before you can figure out the best place to build the next one.

    Solution: in-progress leeches and drills should affect the efficiency meter.

  • Problem: when a team has a large number of unused build points and there are structures that block pathways or players who are stuck between structures, players kill the structures instead of properly deconstructing them.

    Solution: there should be a way to deconstruct structures that doesn't have to be discovered by pure luck.


Re: Usability

Posted: Thu Oct 08, 2015 1:34 pm UTC
by lamefun

What Apple would quickly notice:

  • Problem: intermission screens drag on because new player don't know that they need to click.

    Solution:

    Left click when you are ready

  • Problem: sometimes new players don't respond to chat messages.

    Solution:

    Press T ⌨ to type a message
    Press Y ⌨ to type a message for your team

    And of course a bigger, more noticeable chat where messages stay for some time instead of being drowned by "X was killed by Y".


Re: Usability

Posted: Fri Oct 09, 2015 1:42 am UTC
by Comet_

Very much agreed on all fronts. Especially:

lamefun wrote:

[*]Problem: when a team has a large number of unused build points and there are structures that block pathways or players who are stuck between structures, players kill the structures instead of properly deconstructing them.

Solution: there should be a way to deconstruct structures that doesn't have to be discovered by pure luck.[/list]


Re: Improve display of mining prediction and armor values

Posted: Thu Oct 22, 2015 10:44 am UTC
by Viech

I renamed your thread. Please use descriptive names in the future.


Re: Improve display of mining prediction and armor values

Posted: Fri Oct 23, 2015 9:18 am UTC
by lamefun
Viech wrote:

I renamed your thread. Please use descriptive names in the future.

There's more than just the first post though...


Re: Improve display of mining prediction and armor values

Posted: Fri Oct 23, 2015 11:48 am UTC
by Viech
lamefun wrote:
Viech wrote:

I renamed your thread. Please use descriptive names in the future.

There's more than just the first post though...

An overly generic title leads to generic responses and additions, which can prevent a concise discussion of specific proposals. Plus people can't decide if the thread is relevant to them. Feel free to rename to something like "Improve in-game display of relevant information to players" but "Usability" could really mean anything. For example, someone could hijack this thread to propose an external keybindings editor and then two ideas are discussed independently and it's hard to keep track of either discussion.