Request new features or present your ideas.
lamefun
Tyrant
Posts: 371 Joined: Mon Jun 04, 2012 10:29 am UTC
Post
by lamefun » Tue Sep 15, 2015 6:03 am UTC
Some suggestions:
Problem: new players running around with powerful guns but no armor.
Make the Upgrades tab look more like a tab, or, even better, present all the options at once.
Add a body screen that shows exactly how vulnerable your body parts are (so that new players see that their unarmored heads receive +100% damage and buy some armor).
Problem: new players building drills or leeches too close to one another .
Probably because they simply don't know what that percentage thing is all about. So:
EFFICIENCY: 30% ⚠
Low efficiency. Build the drill further away from the other drills.
Ishq
Project Head
Posts: 1147 Joined: Tue Mar 06, 2012 8:32 pm UTC
Post
by Ishq » Tue Sep 15, 2015 7:44 am UTC
Yeah, the buy menu can be much better. I'm not sure that having the options available will be sufficient, but definitely a good first step.
Maybe in the buy menu, this is a good idea. I don't think it needs to be showing all the time though.
Very good idea! I like it. I will implement this in this release. If you could make an issue to remind me that would be even better.
lamefun
Tyrant
Posts: 371 Joined: Mon Jun 04, 2012 10:29 am UTC
Post
by lamefun » Wed Sep 16, 2015 6:50 am UTC
Ishq wrote: Is the text readable?
Yes, but it's ugly. I think you should use a GUI box:
Also, Lucifer cannon should use a precision crosshair since it's a precision weapon.
Ishq
Project Head
Posts: 1147 Joined: Tue Mar 06, 2012 8:32 pm UTC
Post
by Ishq » Wed Sep 16, 2015 7:51 am UTC
Hm, that looks nice. I still like the colors on the sign though.
lamefun
Tyrant
Posts: 371 Joined: Mon Jun 04, 2012 10:29 am UTC
Post
by lamefun » Wed Sep 16, 2015 12:54 pm UTC
BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
Comet_
Mantis
Posts: 92 Joined: Sat Sep 27, 2014 1:52 pm UTC
Post
by Comet_ » Wed Sep 16, 2015 6:24 pm UTC
lamefun wrote: BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1
Cajunfiend
Dretch
Posts: 26 Joined: Wed Jul 25, 2012 12:41 am UTC
Post
by Cajunfiend » Thu Sep 17, 2015 12:41 am UTC
Comet_ wrote: lamefun wrote: BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1
I agree with this. lamefun's looks like a better direction
Ishq
Project Head
Posts: 1147 Joined: Tue Mar 06, 2012 8:32 pm UTC
Post
by Ishq » Thu Sep 17, 2015 5:23 am UTC
ya