Re: Fixing the tyrant
Posted: Fri Oct 23, 2015 9:19 pm UTC
Lecavalier~ wrote:Edit: didn't realize this was an old thread, have there been any changes since it was made?
The Tyrant should still be the same as three months ago.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Lecavalier~ wrote:Edit: didn't realize this was an old thread, have there been any changes since it was made?
The Tyrant should still be the same as three months ago.
Code: Select all
clawDmg 100
clawRange 100.0
clawWidth 14.0
clawHeight 20.0
The idea was to only modify the clawHeight, meaning the player would still have to aim on the horizontal plane, but less on the vertical plane. It also fits the design of the model: a swipe is expected to have effect on a large vertical range, and then not doing it break the immersion. On my end the value of 40 was selected as being large enough in the vertical dimension to give the related feeling of a beast that only requires to aim on the horizontal plane, while still being above usual creeps like acid tubes on the floor to not kill them by mistake when aiming at standing human bodies.2021-03-20 18:37:53 +0100 <freem_> Gireen_: do you think you could try to put tyrant's clawHeight at 40 on experimental server?
2021-03-20 18:38:22 +0100 <illwieckz> I was going to ask the same for Gireen experimental server and clawHeight 40
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2021-03-20 18:42:12 +0100 <illwieckz> clawHeight 30 is probably enough
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2021-03-20 18:45:10 +0100 <illwieckz> 40 is a good perceptual value