So I just remembered that I scale animation speed by manually modifying the fps in the md5anim/iqm. I don't think we have another way to scale animation speed per animation...
Battlesuit
Re: Battlesuit
that will work
Re: Battlesuit
Hereby i declare this thread as my own blog with kittens and shit and here i have .blend with walk, walk_back, walk_right(draft), run and run_back animations:
https://drive.google.com/file/d/0B_q1Py ... sp=sharing
And also dear diary i pooped twice today, is that okay? Should i poop less or more? Thank you.
Re: Battlesuit
Yay, thanks gavlig. I'll try these out. I'm not sure I understand what you mean about the animation speeds though. Do you want me to tell you the correct animation speed and then you'll make adjustments or should I just modify the fps and leave it like that?
Re: Battlesuit
I'll make a video with explanation of what I mean
Re: Battlesuit
I think Gavlig means the run speed ingame and the animation speed should be in sync. So it doesn't look like you are running while walking.
https://www.youtube.com/watch?v=nYwgvefer6Y
(video embedding never works for me :< )
There is always the option to export a 1x1x1 cube in radiant as obj and import this to blender. To see how much a blender unit is against a quake unit.
Re: Battlesuit
Dear diary!
I still haven't made a video for Ishq, but i have more or less finished walk_left and walk_right animations which is nice. I think i'll make run_left and run_right next, then maybe firing for rifle and maybe jumping. And after that i'll make
Ishq fix all the shit that'll come up.
No details on pooping now, there should always be a room for mystery on one's life.
.blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
Re: Battlesuit
Eat fiber gavlig!
Re: Battlesuit
so here i have an iqm with these animations:
idle:0:300::,die:0:107::,pain:0:20::,jump:0:10::,land:0:10::,jump_back:0:10::,land_back:0:10::,attack:0:10::,run:0:50::,run_back:0:50::,run_left:0:60::,run_right:0:60::,walk:0:80::,walk_back:0:80::,walk_left:0:60::,walk_right:0:60::,rifle_delta:0:1::,gesture:0:89::
https://drive.google.com/file/d/0B_q1Py ... sp=sharing
here i removed rifle_delta because model disappears with it, but i'm sure that we need it because otherwise his hands go wild when player looks up or down(or you need to remove it from code)
https://drive.google.com/file/d/0B_q1Py ... sp=sharing
here's a video of everything except short animations since they totally suck when you repeat them thousands of times:
https://youtu.be/3_F9cajQv54
Re: Battlesuit
forgot to add a link on a recent .blend:
https://drive.google.com/file/d/0B_q1Py ... sp=sharing