Battlesuit

Model animations and effects.
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Ishq
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Re: Battlesuit

Post by Ishq »

So I just remembered that I scale animation speed by manually modifying the fps in the md5anim/iqm. I don't think we have another way to scale animation speed per animation...

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gavlig
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Re: Battlesuit

Post by gavlig »

that will work

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gavlig
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Re: Battlesuit

Post by gavlig »

Hereby i declare this thread as my own blog with kittens and shit and here i have .blend with walk, walk_back, walk_right(draft), run and run_back animations:
https://drive.google.com/file/d/0B_q1Py ... sp=sharing

And also dear diary i pooped twice today, is that okay? Should i poop less or more? Thank you.

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Ishq
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Re: Battlesuit

Post by Ishq »

Yay, thanks gavlig. I'll try these out. I'm not sure I understand what you mean about the animation speeds though. Do you want me to tell you the correct animation speed and then you'll make adjustments or should I just modify the fps and leave it like that?

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gavlig
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Re: Battlesuit

Post by gavlig »

I'll make a video with explanation of what I mean

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chris
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Re: Battlesuit

Post by chris »

I think Gavlig means the run speed ingame and the animation speed should be in sync. So it doesn't look like you are running while walking.

phpBB [video]

https://www.youtube.com/watch?v=nYwgvefer6Y
(video embedding never works for me :< )

There is always the option to export a 1x1x1 cube in radiant as obj and import this to blender. To see how much a blender unit is against a quake unit.

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gavlig
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Re: Battlesuit

Post by gavlig »

Dear diary!

I still haven't made a video for Ishq, but i have more or less finished walk_left and walk_right animations which is nice. I think i'll make run_left and run_right next, then maybe firing for rifle and maybe jumping. And after that i'll makeIshq fix all the shit that'll come up.

No details on pooping now, there should always be a room for mystery on one's life.

.blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing

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Ishq
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Re: Battlesuit

Post by Ishq »

Eat fiber gavlig!

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gavlig
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Re: Battlesuit

Post by gavlig »

so here i have an iqm with these animations:

idle:0:300::,die:0:107::,pain:0:20::,jump:0:10::,land:0:10::,jump_back:0:10::,land_back:0:10::,attack:0:10::,run:0:50::,run_back:0:50::,run_left:0:60::,run_right:0:60::,walk:0:80::,walk_back:0:80::,walk_left:0:60::,walk_right:0:60::,rifle_delta:0:1::,gesture:0:89::
https://drive.google.com/file/d/0B_q1Py ... sp=sharing

here i removed rifle_delta because model disappears with it, but i'm sure that we need it because otherwise his hands go wild when player looks up or down(or you need to remove it from code)
https://drive.google.com/file/d/0B_q1Py ... sp=sharing

here's a video of everything except short animations since they totally suck when you repeat them thousands of times:
https://youtu.be/3_F9cajQv54

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gavlig
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Re: Battlesuit

Post by gavlig »

forgot to add a link on a recent .blend:
https://drive.google.com/file/d/0B_q1Py ... sp=sharing

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