Battlesuit

Model animations and effects.
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Viech
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Re: Battlesuit

Post by Viech »

Ishq wrote:

Animations look nice. Still haven't figured out where the player leans.

Since we only had an MD3 battlesuit so far, it may be that it's a segmented model. In this case you would need to write new code for it. (Don't forget to nuke the old code from orbit!)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Battlesuit

Post by gavlig »

i see that i also forgot to add crouch_backward to the anim list, i'll fix that later today

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gavlig
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Re: Battlesuit

Post by gavlig »

new md5 player leans as well

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gavlig
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Re: Battlesuit

Post by gavlig »

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Ishq
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Re: Battlesuit

Post by Ishq »

Awesome. I think we add the leanback animation when we combine the leg and torso skeletons. Need to dig deeper. I'm about > < this close to rewriting the animation code, but I won't because it will take too much time and I'll lose interest half way through.

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Viech
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Re: Battlesuit

Post by Viech »

Ishq wrote:

I'm about > < this close to rewriting the animation code, but I won't because it will take too much time and I'll lose interest half way through.

Do it! Take interest-enhancing drugs if necessary. :grin:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Battlesuit

Post by gavlig »

like whiskey

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kharnov
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Re: Battlesuit

Post by kharnov »

Ishq doesn't drink. :reindeer:

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gavlig
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Re: Battlesuit

Post by gavlig »

it's about time to start

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kharnov
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Re: Battlesuit

Post by kharnov »

Ping. What is going on with the suit?

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