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Leech

Posted: Mon Jun 01, 2015 4:17 pm UTC
by gavlig

I'll start rigging it soon, meanwhile you guys could give me a list of animations here.


Re: Leech

Posted: Mon Jun 01, 2015 7:30 pm UTC
by Viech

Cool! The leech just needs the usual suspects:

  • Idle when active

  • Idle when inactive (no overmind; optional; could be a slower/less intense version of idle)

  • Pain

  • Dying (ideally 5s long as I plan this to be the maximum randomized blast delay for alien buildables)

  • Being dead (the usual one frame static anim; this will actually not be used when dying is 5s long but for now I'd like to be legacy-compliant)


Re: Leech

Posted: Mon Jun 01, 2015 8:22 pm UTC
by gavlig

idle when inactive is not a usual suspect :) i'm glad i asked


Re: Leech

Posted: Wed Jun 03, 2015 3:36 am UTC
by Viech

It's optional since we never had one before. However, since the leech doesn't actually do anything it's harder to visualize it being offline as for other buildables (barricade shrinks, human buildables turn out the small lights, etc.).


Re: Leech

Posted: Tue Jun 30, 2015 12:32 am UTC
by gavlig

idle https://www.youtube.com/watch?v=6c9DPf4rHak

and could somebody copy what `Ishq said in chat please?


Re: Leech

Posted: Tue Jun 30, 2015 1:00 am UTC
by kharnov

<Ishq> Nice. Out of curiosity, could it be made so that other slurpy thingies start to contract while another slurpy thingy is going out
<kharnov> slurpy poopy
<
Ishq> Right now, it is contract, expand, pause, another slurpty thingy contracts, expands
<Ishq> it looks slightly unnatural
<
Ishq> If they happened partially in tandem
<`Ishq> It would look slightly cooler


Re: Leech

Posted: Wed Jul 01, 2015 5:06 pm UTC
by Viech

You are seeing penises everywhere gavlig don't you?

I like the idea but I think right now the contraction is a bit too intense, especially since you can see that only two tubes actually do something.


Re: Leech

Posted: Thu Jul 02, 2015 11:32 pm UTC
by gavlig

construct + idle_active + pain
https://youtu.be/XzBFmAM8Ga0

going to make death and another idle animations tomorrow


Re: Leech

Posted: Fri Jul 03, 2015 4:10 am UTC
by kharnov

SPLURT

:thumbup: :thumbup: :thumbup:


Re: Leech

Posted: Fri Jul 03, 2015 8:47 am UTC
by gavlig

Viech: are these contractions still too intense? at lease they work in tandem as `Ishq wanted :)