Leech
I'll start rigging it soon, meanwhile you guys could give me a list of animations here.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
I'll start rigging it soon, meanwhile you guys could give me a list of animations here.
Cool! The leech just needs the usual suspects:
Idle when active
Idle when inactive (no overmind; optional; could be a slower/less intense version of idle)
Pain
Dying (ideally 5s long as I plan this to be the maximum randomized blast delay for alien buildables)
Being dead (the usual one frame static anim; this will actually not be used when dying is 5s long but for now I'd like to be legacy-compliant)
idle when inactive is not a usual suspect :) i'm glad i asked
It's optional since we never had one before. However, since the leech doesn't actually do anything it's harder to visualize it being offline as for other buildables (barricade shrinks, human buildables turn out the small lights, etc.).
idle https://www.youtube.com/watch?v=6c9DPf4rHak
and could somebody copy what `Ishq said in chat please?
<Ishq> Nice. Out of curiosity, could it be made so that other slurpy thingies start to contract while another slurpy thingy is going out
Ishq> Right now, it is contract, expand, pause, another slurpty thingy contracts, expands
<kharnov> slurpy poopy
<
<Ishq> it looks slightly unnatural
Ishq> If they happened partially in tandem
<
<`Ishq> It would look slightly cooler
You are seeing penises everywhere gavlig don't you?
I like the idea but I think right now the contraction is a bit too intense, especially since you can see that only two tubes actually do something.
construct + idle_active + pain
https://youtu.be/XzBFmAM8Ga0
going to make death and another idle animations tomorrow
SPLURT
Viech: are these contractions still too intense? at lease they work in tandem as `Ishq wanted :)