Leech

Model animations and effects.
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gavlig
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Leech

Post by gavlig »

I'll start rigging it soon, meanwhile you guys could give me a list of animations here.

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Viech
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Re: Leech

Post by Viech »

Cool! The leech just needs the usual suspects:

  • Idle when active

  • Idle when inactive (no overmind; optional; could be a slower/less intense version of idle)

  • Pain

  • Dying (ideally 5s long as I plan this to be the maximum randomized blast delay for alien buildables)

  • Being dead (the usual one frame static anim; this will actually not be used when dying is 5s long but for now I'd like to be legacy-compliant)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Leech

Post by gavlig »

idle when inactive is not a usual suspect :) i'm glad i asked

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Viech
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Re: Leech

Post by Viech »

It's optional since we never had one before. However, since the leech doesn't actually do anything it's harder to visualize it being offline as for other buildables (barricade shrinks, human buildables turn out the small lights, etc.).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Leech

Post by gavlig »

idle https://www.youtube.com/watch?v=6c9DPf4rHak

and could somebody copy what `Ishq said in chat please?

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kharnov
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Re: Leech

Post by kharnov »

<Ishq> Nice. Out of curiosity, could it be made so that other slurpy thingies start to contract while another slurpy thingy is going out
<kharnov> slurpy poopy
<
Ishq> Right now, it is contract, expand, pause, another slurpty thingy contracts, expands
<Ishq> it looks slightly unnatural
<
Ishq> If they happened partially in tandem
<`Ishq> It would look slightly cooler

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Viech
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Re: Leech

Post by Viech »

You are seeing penises everywhere gavlig don't you?

I like the idea but I think right now the contraction is a bit too intense, especially since you can see that only two tubes actually do something.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Leech

Post by gavlig »

construct + idle_active + pain
https://youtu.be/XzBFmAM8Ga0

going to make death and another idle animations tomorrow

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kharnov
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Re: Leech

Post by kharnov »

SPLURT

:thumbup: :thumbup: :thumbup:

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gavlig
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Re: Leech

Post by gavlig »

Viech: are these contractions still too intense? at lease they work in tandem as `Ishq wanted :)

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