Leech

Model animations and effects.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Leech

Post by Viech »

New video?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Leech

Post by gavlig »

gavlig wrote:

construct + idle_active + pain
https://youtu.be/XzBFmAM8Ga0

going to make death and another idle animations tomorrow

this?

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Viech
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Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Leech

Post by Viech »

Oh. Well there are still as intense as before, aren't they? The thing that bugs me is that it appears as if only the upper three tubes do something significant because their movement is so much more intense as that of the other tubes.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Leech

Post by gavlig »

sorry, just read that :( i have now full set of animations, but idle is still the same as it was on the last video

iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
youtube: http://youtu.be/6zE4-1d9ujQ

i'll fix and reexport idle tomorrow, Viech

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gavlig
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Leech

Post by gavlig »

haven't remade the idle animation, since i'm not sure what to do. If i just made tentacles contract less intense, they look crappy. If i make all the tentacles contract, it looks like a pulsating pile of shit.

Anyway, here is the reexport with proper material names and animation names

https://drive.google.com/file/d/0B_q1Py ... sp=sharing

construct:0:400::,idle:0:200::,idle_unpowered:0:200::,pain:0:40::,destroy:0:300::,destroyed:0:1::

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