Barricade

Model animations and effects.
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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Barricade

Post by gavlig »

death animation has all the penises in shrunk state from the beginning

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Barricade

Post by gavlig »

barricade.iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing

list of animations: idle:0:600::,idle_shrunk:0:600::,construct:0:360::,pain:0:20::,pain_shrunk:0:20::,shrink:0:20::,unshrink:0:20::,destroy:0:245::,destroy_shrunk:0:245::,destroyed:0:1::,destroyed_shrunk:0:1::

pew pew

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chris
Modeler
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Re: Barricade

Post by chris »

cool construct animation :)

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Barricade

Post by gavlig »

thanks man! :)

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Viech
Project Head
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Barricade

Post by Viech »

gavlig wrote:

death animation has all the penises in shrunk state from the beginning

Does that mean shrink needs to be played before death?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Barricade

Post by gavlig »

there is an animation for both states. So you play death_shrunk if it was shrunk and death if it was unshrunk

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gavlig
Animator
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Re: Barricade

Post by gavlig »

re-export it with proper material names ("models/buildables/barricade/body" and "models/buildables/barricade/tentacles") and the model rotated by 90 degrees clockwise around the Z axis

iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing

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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Barricade

Post by Viech »

Barricade is ingame and looks good to me.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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