Dragoon

Models and textures for players, weapons and buildables.
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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Dragoon

Post by gavlig »

It works for me :) :dragoon:

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

:thumbup:

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

Ping.

RXMT
Modeler
Posts: 67
Joined: Wed Oct 15, 2014 3:54 pm UTC

Re: Dragoon

Post by RXMT »

Here is the update, I still have to work more on the legs, sorry for the wait!

Image

Image

Image

-R.

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

Wow, nice!

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Dragoon

Post by Viech »

Looks like it can pounce and slash and tank and look badass while it does so, well done! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

RXMT
Modeler
Posts: 67
Joined: Wed Oct 15, 2014 3:54 pm UTC

Re: Dragoon

Post by RXMT »

Here's my progress!

OVerall
Image

Front Claw
Image

Legs
Image

View from under
Image

-R.

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

That is seriously impressive progress! :thumbup:

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Dragoon

Post by kharnov »

Ping! :tongue:

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Dragoon

Post by Viech »

RXMT, you still alive?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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