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Re: Male Soldier

Posted: Sat Mar 21, 2015 10:18 pm UTC
by Viech

I'm a bit low on time right now but I'll open the thread soon with more details. For now I can give you a quick overview:

  • The Dragoon is a relatively big alien form but more importantly it is very agile: It can pounce over long distances or into great heights. To be honest the old model attempt kharnov posted lacks visual reinforcement of this agility as its feet appear rather clumsy and not really suited for jumping great distances. For that reason I would suggest not to base your concept on this approach too strongly.

  • The next smaller alien is the Marauder, the next bigger one is the Tyrant. Feel free to use aspects of both in your concept (you will find that they already share a certain amount of features, which could be shared by the Dragoon, too).

  • While our current placeholder goon bites, I'd prefer the new model to slash or otherwise attack with its forearms, claws or the like so that we can have a proper first person attack animation for it.


Re: Male Soldier

Posted: Sun Mar 22, 2015 10:03 pm UTC
by RXMT

I'm a bit low on time right now but I'll open the thread soon with more details. For now I can give you a quick overview:

The Dragoon is a relatively big alien form but more importantly it is very agile: It can pounce over long distances or into great heights. To be honest the old model attempt kharnov posted lacks visual reinforcement of this agility as its feet appear rather clumsy and not really suited for jumping great distances. For that reason I would suggest not to base your concept on this approach too strongly.
The next smaller alien is the Marauder, the next bigger one is the Tyrant. Feel free to use aspects of both in your concept (you will find that they already share a certain amount of features, which could be shared by the Dragoon, too).
While our current placeholder goon bites, I'd prefer the new model to slash or otherwise attack with its forearms, claws or the like so that we can have a proper first person attack animation for it.

I have done some body and head sketches of what I had in mind, can someone point me in the right direction concerning the design?

Image

Thanks


Re: Male Soldier

Posted: Mon Mar 23, 2015 10:59 pm UTC
by kharnov

Those are some nice sketches! Wait for Viech to give his word, but as for me personally, I would say that I like body 1 with head 12.


Re: Male Soldier

Posted: Tue Mar 24, 2015 11:34 am UTC
by gavlig

definitely body 1, i like heads 12 and 2


Re: Male Soldier

Posted: Tue Mar 24, 2015 2:59 pm UTC
by Viech

Body 1 looks nice. I'm not sure if I like the small claws on the head of 12 but apart from that I think both 5 and 12 look nice. 5 should have three eyes in a row on each side though for greater consistency with the other aliens.


Re: Male Soldier

Posted: Tue Mar 24, 2015 10:36 pm UTC
by kharnov

I would say head 12 looks the most visually distinct, and the little things on the sides of the mouth are a visual cue to the tyrant.


Dragoon

Posted: Tue Mar 24, 2015 10:38 pm UTC
by kharnov

Moving all of the dragoon posts from the male human soldier topic here.


Re: Dragoon

Posted: Wed Mar 25, 2015 8:45 pm UTC
by RXMT

Image

I started to work on the head , I used design #12, but made it a littlle bit more bulky, because it seemed cartoonish...

Stil very rough and I can still play with design, details, etc.

should I explore more design for the body?

-R.


Re: Dragoon

Posted: Wed Mar 25, 2015 10:18 pm UTC
by Viech

Compared with the Tyrant the teeth are a bit dominant due to their size but in general I like the head and I think it can fit quite well in line with the other aliens if you manage to put some of the dark chitin armor material on it, too. I was ambivalent about the four mandibles at first but now I think they're quite a neat individual detail.

Another small thing to note about #1 is that the claws are relatively small compared to the legs.


Re: Dragoon

Posted: Thu Mar 26, 2015 4:24 pm UTC
by RXMT

Scaled down the teeth, played a bit with the position of eyes and cheeks

Image

Also Sketched a body in 3D (everything can easily changed)

Image

I honestly think that 3 pairs of legs and 1 pairs of claws/arms seems a bit much.... Maybe I should just go with 3 pairs max

Maybe make the front pair a hybrid beetween legs and ''arms''?

-R.