On the road to my Tremulous map pack

Ask questions about mapping in general, and show off your in-progress work.
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illwieckz
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Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
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Re: On the road to my Tremulous map pack

Post by illwieckz »

The current status is “work in progress”, in fact, I want this project to not only release maps but also fix unvanquished bugs, enhance unvanquished and q3map2 and define a usable-by-everyone mapping workflow.

Working on this big project is an excellent way to track bugs (because the more map you try to port, the more bugs you face) and to see what must be changed to make the mapping work easier (because the more map you try to port, the more by-hand per-map workarounds appear as annoying).

This is why the maps are not released yet, they will be released when they will be buildable by tools every mapper can reuse and when the fixes they need will be fixed for every player.

This is not only an map port effort, it's an effort to make unvanquished better, with or without these maps. :wink:

Last edited by illwieckz on Sat Jul 18, 2015 10:26 pm UTC, edited 1 time in total.
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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: On the road to my Tremulous map pack

Post by Viech »

Sounds awesome! :cool:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Tom
Dragoon
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Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: On the road to my Tremulous map pack

Post by Tom »

Great! Keep up the good work illwieckz! :wink:

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