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3D model support? Texture blending?

Posted: Thu Feb 26, 2015 10:05 pm UTC
by lamefun

Chasm looks bad. Cliffs are too blocky and snow border is too crisp. That's how snow should look:

Image


Re: 3D model support? Texture blending?

Posted: Fri Feb 27, 2015 1:28 pm UTC
by Viech

There should be support for that. I've seen tutorials for other Quake 3 derivates.

I'd argue that the reason the snow looks not even remotely like snow is our bloom implementation. It should only consider addition maps, not the resulting color after shading.