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Here's the rocket pod!

Posted: Tue Dec 30, 2014 6:23 am UTC
by kharnov

Now introducing the rocket pod! 

[img]//www.unvanquished.net/images/1pod.jpg[/img]

Stats (tentative)

  • Health: 250

  • Damage: 30 per rocket

  • Rate: Every 500 ms

  • Range: 2,000 qu

  • Speed: 1,000 qu/s

  • Cost: 10 build points

  • Unlocked: 50 momentum

Our latest structure added to the game, and one that will be sure to influence things to come. The rocket pod is available to the human team fairly early in their expansion, and with the removal of the tesla generator, it fulfills an entirely different niche in base and outpost construction. Where turrets provide short-range firepower to deal with threats up-close and personal, the rocket pod fires long-range rockets that possess a slight homing capability in addition to splash damage. This makes it ideal for guarding long hallways and open spaces, and the high damage per rocket ensures that smaller aliens are blown to pieces.

Unlike the turret, the rocket pod will shut itself down if an alien comes too close to it, leaving it unable to defend itself. In addition to that, the structure will not fire if it would damage a friendly unit or structure – even though humans can run into a missile or catch one that was dodged by an alien. Machine-gun turrets still do reliable damage up-close but their firing range was reduced by 12.5% to make them less of the universal defense that they needed to be before. Rockets are capable of taking out dretches in a single hit and they are so far the only automated defense against dragoon snipers. We expect the tyrant to be the big loser of this change as it's too big and slow to dodge the rockets. We'll come up with new mechanics to make it worth its cost in the future.

The structure is, emphatically, still in gameplay development, so you may find it overpowered or underpowered at first. Do not worry! This will be evened out over successive development games, and you're more than welcome to come every Sunday and play with us. We had an excellent turnout this past Sunday, with a packed server of eight players against eight. Next week when we release, you'll be able to experience the rocket pod for yourself. Make sure to build one and try it out!

[img]//www.unvanquished.net/images/2pod.jpg[/img]

Click here to read this article on the main site!


Re: Here's the rocket pod!

Posted: Tue Dec 30, 2014 12:26 pm UTC
by Vuret

amazing!


Re: Here's the rocket pod!

Posted: Thu Jan 01, 2015 10:56 am UTC
by JoeM

Nice Work!!!!!!!love to try it!


Re: Here's the rocket pod!

Posted: Sun Jan 04, 2015 7:36 pm UTC
by StealthTheFox

While I'm not entirely thrilled about the tesla generator being removed in the future, this rocket turret may make up for it. We'll see how it performs.


Re: Here's the rocket pod!

Posted: Mon Jan 05, 2015 2:31 am UTC
by Akira

Sounds like an interesting idea, but I wonder what happens when a rant charges really fast into one of them, then they cant fire T_T.


Re: Here's the rocket pod!

Posted: Sat Jan 10, 2015 5:01 pm UTC
by icaro440

Nice release this one, i can run my private server without any error now. In the last 4 or 5 months i could not run the server because of error related to the "vm" occurred. vm not found or something.

Linux (Universal Zip)

I like the new toy, it bleeds like the hell, fun times ahead.


Re: Here's the rocket pod!

Posted: Sat Jan 10, 2015 9:48 pm UTC
by Viech
icaro440 wrote:

I like the new toy, it bleeds like the hell, fun times ahead.

I could, in theory, have rockets actively dodge friendly units. I'm not sure what's more fun though.