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Overman
Posted: Thu Dec 18, 2014 11:20 pm UTC
by gavlig
Progress report: got him rigged, and about 80% skinned, now i have to skin another three "faces" and skinning is finished. I wonder when will i get bored to the degree when i force myself to write an automation script for that? I guess another model like this will do the trick.
http://minus.com/i/fGtaR26svTVy
Re: Overman
Posted: Sun Dec 21, 2014 11:42 pm UTC
by gavlig
sorry guys, my muse has failed me on this weekend. But i think i can still make it till next release
Re: Overman
Posted: Mon Dec 22, 2014 9:54 pm UTC
by Viech
What animations make use of the eyeball so far? I think it should only be used by the death and maybe the spawn animation so that we can have it track stuff without interference in between.
I think I want to make the eye go red and stare at the target it attacks. And at a granger that marks it. 
Re: Overman
Posted: Sun Jan 04, 2015 4:21 pm UTC
by gavlig
It's release day and i'm posting this iqm you can't use for alpha 35 and kharnov is probably going to shit bricks
https://drive.google.com/file/d/0B_q1Py ... sp=sharing
idle:1:300::,construct:0:300::,destroy:0:672::,destroyed:0:1::,attack:0:60::,pain:0:17::,pain1:0:17::
Re: Overman
Posted: Sun Jan 04, 2015 4:26 pm UTC
by gavlig
Re: Overman
Posted: Sun Jan 04, 2015 4:30 pm UTC
by gavlig
ah yes, forgot to mention that eye pops out on frame 121 (animation "destroy")
Re: Overman
Posted: Sun Jan 04, 2015 4:58 pm UTC
by gavlig
Re: Overman
Posted: Sun Jan 04, 2015 7:07 pm UTC
by Viech
Please don't move the eye during idle. I want it to focus/track stuff (firendly buildables and units, enemies) during idle and that only works if it points in the same driection (relative to the world (!), ideally along one of the axis). If theres nothing to look at, I could create movement similiar to yours procedurally. I'm not sure about the attack anim: When the eye goes up like this, this would be added on top of any focus/track in progress. I'm not sure if this looks good or not.
Apart from that, I love the animations! 
Re: Overman
Posted: Sun Jan 04, 2015 7:45 pm UTC
by gavlig
That's an old video, there is no eye movement on idle animation actually. About attack animation: well, if that doesn't work, i'll make another one. But that basically means i can't move its' "head" at all and it makes me a sad panda
Re: Overman
Posted: Sun Jan 25, 2015 7:41 am UTC
by Ishq
Hey gavlig, the export is weird. Could you re-export it? I converted the OBJ directly and it appears fine. I also tried to re-export myself but that produced the same export.
http://i.imgur.com/aumLJxQ.jpg