Pulse Rifle

Models and textures for players, weapons and buildables.
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kharnov
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Re: Pulse Rifle

Post by kharnov »

Looks good to me!

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Geno527
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Re: Pulse Rifle

Post by Geno527 »

Perfect :D !

I have made the "Third Person" version, here is a comparision :
Image

I think that I will be abble to optimise both version a bit.

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kharnov
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Re: Pulse Rifle

Post by kharnov »

Good triangle count so far. Let's see how much lower you can get it, but don't worry if you can't get it much lower.

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Viech
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Re: Pulse Rifle

Post by Viech »

Yep, looking really good indeed! Feel free to call it done any time. Then we just need a license and the mesh to test it ingame. :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Geno527
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Re: Pulse Rifle

Post by Geno527 »

Yep, I will not forget :) What format do you need, tga or dds (+ the psd ?) for the texture ? An OBJ or FBX (+ the max) for the mesh ? Because I can already give you what you need to test it in game.

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kharnov
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Re: Pulse Rifle

Post by kharnov »

TGA textures, OBJ models.

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kharnov
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Re: Pulse Rifle

Post by kharnov »

Pinging for updates.

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kharnov
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Re: Pulse Rifle

Post by kharnov »

Pong.

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kharnov
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Re: Pulse Rifle

Post by kharnov »

Ping.

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Viech
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Re: Pulse Rifle

Post by Viech »

Geno, you still alive? We'd really like this weapon ingame!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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