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mac osx start up crashing Yosemite

Posted: Wed Sep 17, 2014 5:31 pm UTC
by royale

Hi all,

I have downloaded Unvanquished_0.31.0 universal zip and have tried running the x86_64 binary and it looks like it tries to start as the screen goes black and then exits right away(this is clicking on the .app itself). When I try using "open" from terminal no errors return as well. When I go to the Library\Application Support\Unvanquished\crashlog.txt this is what I get:

cat crashlog.txt
tty console mode disabled
Unvanquished 0.31.0 Mac OS X x86_64 Sep 7 2014
+set fs_basepath /Users/admin/Downloads/unvanquished_0.31.0/pkg +set fs_libpath /Users/admin/Downloads/unvanquished_0.31.0/pkg/Unvanquished.app/Contents/MacOS
Home path: /Users/admin/Library/Application Support/Unvanquished
Pak path: /Users/admin/Downloads/unvanquished_0.31.0/pkg/pkg
Pak path: /Users/admin/Library/Application Support/Unvanquished/pkg
Could not load base pak 'unvanquished', falling back to default
Could not load default base pak 'unvanquished'
Could not load default base pak 'unvanquished'

I have all these maps and pk3 files under the pkg folder:

map-chasm_b1+2.pk3
map-station15_1.0.pk3
map-parpax_d03a+1.pk3
map-thunder_b3+2.pk3
map-perseus_b5a+1.pk3
map-yocto_b2c+1.pk3
map-plat23_b13+1.pk3
map-spacetracks_1.0+1.pk3
md5sums0.31
tex-all_1.0.pk3
tex-exm_1.0.pk3
tex-space_1.0.pk3
tex-common_2.0.pk3
tex-pk01_1.0.pk3
tex-tech_1.0.pk3
tex-ex_1.0.pk3
tex-pk02_1.0.pk3
tex-trak5_1.0.pk3
unvanquished_0.25.0.pk3
unvanquished_0.28.0.pk3
unvanquished_0.31.0.pk3
unvanquished_0.26.0.pk3
unvanquished_0.29.0.pk3
unvanquished_0.27.0.pk3
unvanquished_0.30.0.pk3

Now I know I am running OSX 10.10 which isn't technically supported but it also isn't very fundamentality different from Mavericks. What should I be doing to correct this error message? Should the pkg folder reside in a particular path? Or should I be passing arugments to the .app about where these files reside? Thanks in advance for any help you guys can provide!


Re: mac osx start up crashing Yosemite

Posted: Wed Sep 17, 2014 9:52 pm UTC
by Ishq

put the app in the same directory as pkg/. Do not copy it over to Applications


Re: mac osx start up crashing Yosemite

Posted: Mon Nov 10, 2014 8:56 pm UTC
by Nyixian

I get the same problem, and i do not have the app in applications. Its where the pkg folder is.

tty console mode disabled
Unvanquished 0.31.0 Mac OS X x86 Nov 6 2014
+set fs_basepath /Users/Tychon/Downloads/unvanquished_0.33.1/pkg +set fs_libpath /Users/Tychon/Downloads/unvanquished_0.33.1/pkg/Unvanquished.app/Contents/MacOS
Home path: /Users/Tychon/Library/Application Support/Unvanquished
Pak path: /Users/Tychon/Downloads/unvanquished_0.33.1/pkg/pkg
Pak path: /Users/Tychon/Library/Application Support/Unvanquished/pkg
Could not load base pak 'unvanquished', falling back to default
Could not load default base pak 'unvanquished'
Could not load default base pak 'unvanquished'


Re: mac osx start up crashing Yosemite

Posted: Tue Nov 11, 2014 2:20 am UTC
by Ishq

No, you need it one level outside of pkg. You have it inside of pkg.


Re: mac osx start up crashing Yosemite

Posted: Tue Nov 11, 2014 4:42 am UTC
by Nyixian

I have done that too it still wont work. hell thats the first thing i tried when i extracted it. It wont work.

Code: Select all

tty console mode disabled
Unvanquished 0.31.0 Mac OS X x86 Nov  6 2014
+set fs_basepath /Users/Tychon/Downloads/unvanquished +set fs_libpath /Users/Tychon/Downloads/unvanquished/Unvanquished.app/Contents/MacOS 
Home path: /Users/Tychon/Library/Application Support/Unvanquished
Pak path: /Users/Tychon/Downloads/unvanquished/pkg
Pak path: /Users/Tychon/Library/Application Support/Unvanquished/pkg
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.1.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.32.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.31.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.30.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.29.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.28.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.27.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.26.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.25.0.pk3'...
Loaded 9 languages
execing 'default.cfg'
Set language to English
Couldn't read conhistory.
----- Client Initialization -----
----- Client Initialization Complete -----
Calling GetRefAPI…
SDL_Init( SDL_INIT_VIDEO )... 
Using SDL Version 2.0.3
SDL using driver "cocoa"
Initializing OpenGL display
Display aspect: 1.600
...setting mode -2:
The change will take effect after restart.
The change will take effect after restart.
 1280 800
Using 24 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.10.0
Using enhanced (GL3) Renderer in GL 2.x mode...
Available modes: '800x500 1024x640 1152x720 1280x800 720x480 640x480 800x600 1024x768 '
GL_RENDERER: Intel HD Graphics 3000 OpenGL Engine
Detected graphics driver class 'integrated'
Detected graphics hardware class 'generic'
Initializing OpenGL extensions
...GL_ARB_debug_output not found
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...found shading language version 120
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...using GL_ARB_texture_rg
...using GL_EXT_packed_depth_stencil
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_compression_s3tc
...using GL_ARB_texture_non_power_of_two
...using GL_SGIS_generate_mipmap
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_half_float_vertex
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_shader_objects
...using GL_ARB_occlusion_query
...using GL_ARB_draw_buffers
...GL_GREMEDY_string_marker not found
...GL_ARB_get_program_binary not found
#version 120
#ifndef TEXTURE_RG
#define TEXTURE_RG 1
#endif
#ifndef r_AmbientScale
#define r_AmbientScale 1.000000
#endif
#ifndef r_SpecularScale
#define r_SpecularScale 1.000000
#endif
#ifndef r_NormalScale
#define r_NormalScale 1.000000
#endif
#ifndef M_PI
#define M_PI 3.141593
#endif
#ifndef MAX_SHADOWMAPS
#define MAX_SHADOWMAPS 5
#endif
#ifndef MAX_SHADER_DEFORM_PARMS
#define MAX_SHADER_DEFORM_PARMS 28
#endif
#ifndef deform_t
#define deform_t
#endif
#ifndef DEFORM_WAVE
#define DEFORM_WAVE 1
#endif
#ifndef DEFORM_BULGE
#define DEFORM_BULGE 3
#endif
#ifndef DEFORM_MOVE
#define DEFORM_MOVE 4
#endif
#ifndef genFunc_t
#define genFunc_t
#endif
#ifndef GF_NONE
#define GF_NONE 0.000000
#endif
#ifndef GF_SIN
#define GF_SIN 1.000000
#endif
#ifndef GF_SQUARE
#define GF_SQUARE 2.000000
#endif
#ifndef GF_TRIANGLE
#define GF_TRIANGLE 3.000000
#endif
#ifndef GF_SAWTOOTH
#define GF_SAWTOOTH 4.000000
#endif
#ifndef GF_INVERSE_SAWTOOTH
#define GF_INVERSE_SAWTOOTH 5.000000
#endif
#ifndef GF_NOISE
#define GF_NOISE 6.000000
#endif
#ifndef r_FBufScale
#define r_FBufScale vec2( 0.000781, 0.001250 )
#endif
#ifndef r_NPOTScale
#define r_NPOTScale vec2( 1.000000, 1.000000 )
#endif
#ifndef r_precomputedLighting
#define r_precomputedLighting 1
#endif
#ifndef r_VertexSkinning
#define r_VertexSkinning 1
#endif
#ifndef MAX_GLSL_BONES
#define MAX_GLSL_BONES 128
#endif
#ifndef r_WrapAroundLighting
#define r_WrapAroundLighting 0.700000
#endif
#ifndef r_HalfLambertLighting
#define r_HalfLambertLighting 1
#endif
#line 0
/*
===========================================================================
Copyright (C) 2009-2011 Robert Beckebans <trebor_7@users.sourceforge.net>

This file is part of XreaL source code.

XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRAN
TY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// vertexSkinning_vp.glsl - GPU vertex skinning for skeletal meshes

attribute vec4		attr_BoneFactors;
uniform int		u_VertexSkinning;
// even elements are rotation quat, odd elements are translation + scale (in .w)
uniform vec4		u_Bones[ 2 * MAX_GLSL_BONES ];

vec3 QuatTransVec(in vec4 quat, in vec3 vec);

void VertexSkinning_P_N(const vec3 inPosition,
			const vec4 inQTangent,

		out vec4 position,
		out vec3 normal)
{
	const float scale = 1.0 / 256.0;

ivec4 idx = 2 * ivec4( floor( attr_BoneFactors * scale ) );
vec4  weights = fract( attr_BoneFactors * scale );
weights.x = 1.
0 - weights.y - weights.z - weights.w;

vec4 quat = u_Bones[ idx.x ];
vec4 trans = u_Bones[ idx.x + 1 ];

vec3 inNormal = QuatTransVec( inQTangent, vec3( 0.0, 0.0, 1.0 ) );

position.xyz = weights.x * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal = weights.x * (QuatTransVec( quat, inNormal ));

quat = u_Bones[ idx.y ];
trans = u_Bones[ idx.y + 1 ];

position.xyz += weights.y * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal += weights.y * (QuatTransVec( quat, inNormal ));

quat = u_Bones[ idx.z ];
trans = u_Bones[ idx.z + 1 ];

position.xyz += weights.z * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal += weights.z * (QuatTransVec( quat, inNormal ));

quat = u_Bones[ idx.w ];
trans = u_Bones[ idx.w + 1 ];

position.xyz += weights.w * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal += weights.w * (QuatTransVec( quat, inNormal ));

position.w = 1.0;
normal = normalize(normal);
}

void VertexSkinning_P_TBN(	const vec3 inPos
ition,
				const vec4 inQTangent,

			out vec4 position,
			out vec3 tangent,
			out vec3 binormal,
			out vec3 normal)
{
	const float scale = 1.0 / 256.0;

ivec4 idx = 2 * ivec4( floor( attr_BoneFactors * scale ) );
vec4  weights = fract( attr_BoneFactors * scale );
weights.x = 1.0 - weights.x;

vec4 quat = u_Bones[ idx.x ];
vec4 trans = u_Bones[ idx.x + 1 ];

vec3 inTangent = QuatTransVec( inQTangent, vec3( 1.0, 0.0, 0.0 ) );
vec3 inBinormal = QuatTransVec( inQTangent, vec3( 0.0, 1.0, 0.0 ) );
vec3 inNormal = QuatTransVec( inQTangent, vec3( 0.0, 0.0, 1.0 ) );

inTangent *= sign( inQTangent.w );

position.xyz = weights.x * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal = weights.x * (QuatTransVec( quat, inNormal ));
tangent = weights.x * (QuatTransVec( quat, inTangent ));
binormal = weights.x * (QuatTransVec( quat, inBinormal ));

quat = u_Bones[ idx.y ];
trans = u_Bones[ idx.y + 1 ];

position.xyz += weights.y * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz)
;
	normal += weights.y * (QuatTransVec( quat, inNormal ));
	tangent += weights.y * (QuatTransVec( quat, inTangent ));
	binormal += weights.y * (QuatTransVec( quat, inBinormal ));

quat = u_Bones[ idx.z ];
trans = u_Bones[ idx.z + 1 ];

position.xyz += weights.z * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal += weights.z * (QuatTransVec( quat, inNormal ));
tangent += weights.z * (QuatTransVec( quat, inTangent ));
binormal += weights.z * (QuatTransVec( quat, inBinormal ));

quat = u_Bones[ idx.w ];
trans = u_Bones[ idx.w + 1 ];

position.xyz += weights.w * (QuatTransVec( quat, inPosition ) * trans.w + trans.xyz);
normal += weights.w * (QuatTransVec( quat, inNormal ));
tangent += weights.w * (QuatTransVec( quat, inTangent ));
binormal += weights.w * (QuatTransVec( quat, inBinormal ));

position.w = 1.0;
normal = normalize(normal);
tangent = normalize(tangent);
binormal = normalize(binormal);
}
/*
===========================================================================
Copy
right (C) 2010 Robert Beckebans <trebor_7@users.sourceforge.net>

This file is part of XreaL source code.

XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// vertexAnimation_vp.glsl - interpolates .md3/.mdc vertex animations

void VertexAnimation_P_N(	vec3 fromPosition, vec3 toPosition,
				vec4 fro
mQTangent, vec4 toQTangent,
				float frac,
				inout vec4 position, inout vec3 normal)
{
	vec3 fromNormal = QuatTransVec( fromQTangent, vec3( 0.0, 0.0, 1.0 ) );
	vec3 toNormal = QuatTransVec( toQTangent, vec3( 0.0, 0.0, 1.0 ) );

position.xyz = 512.0 * mix(fromPosition, toPosition, frac);
position.w = 1;

normal = normalize(mix(fromNormal, toNormal, frac));
}

void VertexAnimation_P_TBN(	vec3 fromPosition, vec3 toPosition,
				vec4 fromQTangent, vec4 toQTangent,
				float frac,
				inout vec4 position, inout vec3 tangent,
				inout vec3 binormal, inout vec3 normal)
{
	vec3 fromTangent = QuatTransVec( fromQTangent, vec3( 1.0, 0.0, 0.0 ) );
	vec3 toTangent = QuatTransVec( toQTangent, vec3( 1.0, 0.0, 0.0 ) );
	vec3 fromBinormal = QuatTransVec( fromQTangent, vec3( 0.0, 1.0, 0.0 ) );
	vec3 toBinormal = QuatTransVec( toQTangent, vec3( 0.0, 1.0, 0.0 ) );
	vec3 fromNormal = QuatTransVec( fromQTangent, vec3( 0.0, 0.0, 1.0 ) );
	vec3 toNormal = QuatTransVec( toQTangent, vec3( 0.0, 0.0, 1.0 ) );

fromTangent *= si
gn( fromQTangent.w );
	toTangent *= sign( toQTangent.w );

position.xyz = 512.0 * mix(fromPosition, toPosition, frac);
position.w = 1;

tangent = normalize(mix(fromTangent, toTangent, frac));
binormal = normalize(mix(fromBinormal, toBinormal, frac));
normal = normalize(mix(fromNormal, toNormal, frac));
}
/*
===========================================================================
Copyright (C) 2006-2011 Robert Beckebans <trebor_7@users.sourceforge.net>

This file is part of XreaL source code.

XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a cop
y of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

/* generic_vp.glsl */

attribute vec3 		attr_Position;
attribute vec4 		attr_TexCoord0;
attribute vec4		attr_QTangent;
attribute vec4		attr_Color;

attribute vec3 		attr_Position2;
attribute vec4		attr_QTangent2;

uniform float		u_VertexInterpolation;

uniform mat4		u_ColorTextureMatrix;
uniform vec3		u_ViewOrigin;

uniform float		u_Time;

uniform vec4		u_ColorModulate;
uniform vec4		u_Color;
uniform mat4		u_ModelMatrix;
uniform mat4		u_ModelViewProjectionMatrix;

#if defined(USE_DEPTH_FADE)
uniform float           u_DepthScale;
varying vec2            var_FadeDepth;
uniform mat4		u_ProjectionMatrixTranspose;
#endif

varying vec2		var_Tex;
varying vec4		var_Color;

vec3 QuatTransVec(in vec4 quat, in vec3 vec) {
	vec3 tmp = 2.0 * cross( quat.xyz, vec );
	ret
urn vec + quat.w * tmp + cross( quat.xyz, tmp );
}

void	main()
{
	vec4 position;
	vec3 normal;
	vec4 texCoord;

#if defined(USE_VERTEX_SKINNING)

VertexSkinning_P_N(	attr_Position, attr_QTangent,
			position, normal);

#elif defined(USE_VERTEX_ANIMATION)

VertexAnimation_P_N(attr_Position, attr_Position2,
		    attr_QTangent, attr_QTangent2,
		    u_VertexInterpolation,
		    position, normal);

#else
	position = vec4(attr_Position, 1.0);
	normal = QuatTransVec( attr_QTangent, vec3( 0.0, 0.0, 1.0 ) );
#endif

texCoord = attr_TexCoord0;

DeformVertex( position,
	      normal,
	      texCoord.xy,
	      u_Time);

// transform vertex position into homogenous clip-space
gl_Position = u_ModelViewProjectionMatrix * position;

// transform texcoords
#if defined(USE_TCGEN_ENVIRONMENT)
	{
		// TODO: Explain why only the rotational part of u_ModelMatrix is relevant
		position.xyz = mat3(u_ModelMatrix) * position.xyz;

	vec3 viewer = normalize(u_ViewOrigin - position.xyz);

	float d = dot(normal, view
er);

	vec3 reflected = normal * 2.0 * d - viewer;

	texCoord.x = 0.5 + reflected.y * 0.5;
	texCoord.y = 0.5 - reflected.z * 0.5;
	texCoord.z = 0;
	texCoord.w = 1;
}
#elif defined(USE_TCGEN_LIGHTMAP)
	texCoord = vec4(texCoord.zw, 0.0, 1.0);
#else
	texCoord = vec4(texCoord.xy, 0.0, 1.0);
#endif

#if defined(USE_DEPTH_FADE)
	// compute z of end of fading effect
	vec4 fadeDepth = vec4(0.0, 0.0, -u_DepthScale, 0.0) * u_ProjectionMatrixTranspose;
	fadeDepth += gl_Position;
	var_FadeDepth = fadeDepth.zw;
#endif

var_Tex = (u_ColorTextureMatrix * texCoord).st;

var_Color = attr_Color * u_ColorModulate + u_Color;
}

compile log:
ERROR: 0:273: Invalid call of undeclared identifier 'DeformVertex'

Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.1.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.32.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.31.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.30.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.29.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.28.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.27.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.26.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.25.0.pk3'...
^8Couldn't compile vertex shader generic
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.1.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.32.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.31.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.30.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.29.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.28.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.27.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.26.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.25.0.pk3'...
Calling GetRefAPI…

GL_VENDOR: Intel Inc.
GL_RENDERER: Intel HD Graphics 3000 OpenGL Engine
GL_VERSION: 2.1 INTEL-10.0.19
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096
Using GPU vertex skinning with max 128 bones in a single pass
INFO: Loaded font face Roboto Bold (from fonts/Roboto-Bold.ttf).
INFO: Loaded font face Roboto Bold Italic (from fonts/Roboto-BoldItalic.ttf).
INFO: Loaded font face Roboto Italic (from fonts/Roboto-Italic.ttf).
INFO: Loaded font face Roboto Regular (from fonts/Roboto-Regular.ttf).
INFO: Loaded font face FontAwesome Regular (from fonts/fontawesome-webfont.ttf).
INFO: Loaded font face DejaVu Sans Condensed (from fonts/DejaVuSansCondensed.ttf).
^3libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
^3libpng warning: iCCP: Not recognizing known sRGB profile that has been edited
Error during initialization
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.1.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.33.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.32.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.31.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.30.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.29.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.28.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.27.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.26.0.pk3'...
Loading pak '/Users/Tychon/Downloads/unvanquished/pkg/unvanquished_0.25.0.pk3'...
Error during initialization

Re: mac osx start up crashing Yosemite

Posted: Tue Nov 11, 2014 7:28 pm UTC
by Viech

It looks like you're running Alpha 31, which was broken under Mesa drivers. Updating to the recent Alpha 33.1 should fix your problem.


Re: mac osx start up crashing Yosemite

Posted: Tue Nov 11, 2014 9:01 pm UTC
by Nyixian

This is the alpha 33.1 download, how is it doing 31.0 version when there is clearly the 33.1.pak in there.


Re: mac osx start up crashing Yosemite

Posted: Wed Nov 12, 2014 7:43 pm UTC
by Ishq

Looks like that one is my bad...I'll fix it and give you the proper version.


Re: mac osx start up crashing Yosemite

Posted: Wed Nov 12, 2014 8:14 pm UTC
by Nyixian

Right-o, I hope to have some fun playing this then. when its fixed


Re: mac osx start up crashing Yosemite

Posted: Wed Nov 12, 2014 8:56 pm UTC
by Ishq