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Battlesuit Texture

Posted: Fri Sep 12, 2014 11:04 am UTC
by Viech

The current battlesuit texture shows artifacts during animation and needs an improvment or replacement:

gavlig wrote:

Well, first -- they are aliased a lot. You can notice a lot of "ladders" all over diffuse texture(same for others, but it's noticable on diff the most). Second -- some weird noise like black dots are here and there. Third -- parts that are going to be deformed a lot use small pieces of texture space so they get distorted A LOT. I'll try to walk around the last issue, but that would make sense only if we get fixed first two issues.

Image

So there are two options for the retexturing. Ideally, you would receive the model source and unrwap it once more, so that bigger islands are used for areas that bend a lot during animation and texture it from scratch. Alternatively you can receive the texture (sources?) and fix the ladders and black dots, maybe give it a general touchup on top.

You can follow the animation thread for more details on the issue and read the model thread for former artistic direction on the battlesuit and its texture.


Re: Battlesuit Texture

Posted: Sun Sep 28, 2014 3:49 pm UTC
by Viech

Stannum will receive the high poly model from lhdc and retexture the battlesuit.


Re: Battlesuit Texture

Posted: Fri Dec 26, 2014 11:26 pm UTC
by Viech

Stannum, any updates?


Re: Battlesuit Texture

Posted: Wed Mar 02, 2016 7:43 pm UTC
by Viech

Could someone give me a quick briefing on the current state of the battlesuit texture?