Eggpod (2)

Models and textures for players, weapons and buildables.
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Viech
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Eggpod (2)

Post by Viech »

The egg is the structure where alien players spawn from. It can be built on walls and ceilings and therefor needs to fit roughly into a cubic bounding box. The egg is made up of two main elements, the slightly flexible outer body and a slimy balloon/membrane that grows inside. The balloon should be a seperate mesh and needs to be modeled in a way that allows the animator to have grow until it fills all the space inside the egg. It will then burst, spawning a new alien (this will be done by hiding the mesh and playing a particle effect) and regrow afterwards.

Have a look at the concept made by Pevel:

Image

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SyphonX
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Re: Egg (2)

Post by SyphonX »

I'll create a sculpt for the egg. I'll retopo and texture once the sculpt gets the go ahead.

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kharnov
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Re: Egg (2)

Post by kharnov »

Great, welcome! :thumbup:

For the low-poly, in-game version of the egg, it should ideally be in the 3000-5000 triangle range at most, although lower is always better if you can manage it. Textures should be diffuse, normal, and specular in 2048 resolution, and you can optionally include a glow (emissive) map.

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kharnov
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Re: Egg (2)

Post by kharnov »

Pinging for updates.

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SyphonX
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Re: Egg (2)

Post by SyphonX »

I sculpted the alien egg to the concept given with some liberties to the top most part. I thought the tip of the gestation chamber should expand as if going through an intestine of sorts or open up like a flower petal in a sense. The egg itself is half a sphere that can be hidden below the chamber and be raised up when an egg/unit is being queued. If the sculpt looks good I can start the base mesh retopo and uving.

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SyphonX
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Re: Egg (2)

Post by SyphonX »

Alien egg side view.
Image
Alien egg top view.
Image

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kharnov
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Re: Egg (2)

Post by kharnov »

Very nice! Followed Pevel's concept pretty closely, and I like how it now looks in 3D. Let's see what Pevel and Viech say about it, they're in Poland and Germany respectively and should be awake later.

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Pevel
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Re: Egg (2)

Post by Pevel »

Eggcellent! Your changes with respect to the concept are pretty reasonable.

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Viech
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Re: Egg (2)

Post by Viech »

Good job so far! Is it possible to seperate the sections that make up the pod's walls? This would allow for the flower-petal like spread to be animated. (While I personally wouldn't have it open up completely, it would certainly look nice if the sections spread outwards while the egg grows, then contract back after it exploded.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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SyphonX
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Re: Egg (2)

Post by SyphonX »

Well I didn't want the chamber's body to open up like a flower, I was only thinking about the pointed tips to imitate some movement of a queen giving birth so when the egg is close to hatching, the side walls will be slightly expanded to take that into consideration, nothing animation heavy.

Image

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