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Development Game [ 2014-08-24 ]

Posted: Sun Aug 24, 2014 11:13 pm UTC
by Viech

Six matches were played over a period of two hours, some of them fairly intense.

Screenshots

Perseus

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What has been tested?

Some changes to beacons that aim to make them less annoying, especially in combat situations.

Statistics

Individual Matches

Gallery

Average over 6 matches

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Average over the last 120 matches (analyzed games since 2014-01-18)

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Analysis

Beacons appeared much less obstrusive or noisy, tagging structures lacks a visualization though.

What's next?

My personal plan for beacons:

  • Add back some sort of subtle visualization for tagging structures.

  • Remove tagging of players. Make human radar and alien sense use beacons instead of their old mechanics in some manner.

  • Make beacons of tagged enemy structures persistent. Only remove them if the structure was removed and this is confirmed by a player of the opposing team.

  • In combination with the former, use the beacons for (enemy) structures for the base clustering (base/forward icon) system insead of the structures itself. That way a base move can't be detected by watching the movement of the base beacon.