In-editor-translucent caulk
Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here.
Caulk will be reverted to opaque in Alpha 28. Any other changes or improvments you can think of for any of the texture sets?
Bundle transparent_d.tga to package? Mirrors don't work until you copy the shader and give it any transparent image. I.e. everything ends up in copying shader. Before that we can have out of box working mirror if transparent_d.tga was in common package.
The file is included (in PNG format though):
Code: Select all
% unzip -l /usr/share/unvanquished/pkg/tex-common_1.0.pk3|grep trans
272 2014-04-08 23:05 textures/radiant/transparent_d.png
Can you try to figure out why it's not working?
map textures/common/transparent
At least that.
In Alpha 28, which ships tex-common_2.0.pk3, caulk is opaque and mirrors and portals should be fixed.