In-editor-translucent caulk

Maps and texture sets.
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How do you prefer the in-editor preview of the "caulk" shader?

Opaque

4
80%

Translucent

1
20%
 
Total votes: 5
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Viech
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In-editor-translucent caulk

Post by Viech »

Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here.

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Viech
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Re: In-editor-translucent caulk

Post by Viech »

Caulk will be reverted to opaque in Alpha 28. Any other changes or improvments you can think of for any of the texture sets?

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neumond
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Re: In-editor-translucent caulk

Post by neumond »

Bundle transparent_d.tga to package? Mirrors don't work until you copy the shader and give it any transparent image. I.e. everything ends up in copying shader. Before that we can have out of box working mirror if transparent_d.tga was in common package.

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Viech
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Re: In-editor-translucent caulk

Post by Viech »

The file is included (in PNG format though):

Code: Select all

% unzip -l /usr/share/unvanquished/pkg/tex-common_1.0.pk3|grep trans
      272  2014-04-08 23:05   textures/radiant/transparent_d.png

Can you try to figure out why it's not working?

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neumond
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Re: In-editor-translucent caulk

Post by neumond »

map textures/common/transparent
At least that.

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Viech
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Re: In-editor-translucent caulk

Post by Viech »

In Alpha 28, which ships tex-common_2.0.pk3, caulk is opaque and mirrors and portals should be fixed.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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