Overmind (2)

Models and textures for players, weapons and buildables.
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Pevel
Mapper
Posts: 38
Joined: Thu Sep 13, 2012 8:28 pm UTC
Location: Poland

Re: Overmind (2)

Post by Pevel »

Niiiice! The eye looks awesome. We may need to adjust the glow map in the future to make it flatter (I'm no expert here) but I like your idea.

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kharnov
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Re: Overmind (2)

Post by kharnov »

This came out excellent!

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Overmind (2)

Post by gavlig »

sweet, i can almost see it jiggling in all different ways :)

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Viech
Project Head
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Overmind (2)

Post by Viech »

Me too, give it a license and we are ready to go. :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

RXMT
Modeler
Posts: 67
Joined: Wed Oct 15, 2014 3:54 pm UTC

Re: Overmind (2)

Post by RXMT »

TADA I'm done!

I can do some textures/colors tweaking if necessary.

Model have a Diffuse Map, Normal Map, Specular Map and Glow Map applied (rendered in Maya)

Image

Image

Image

Image

-R.

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Pevel
Mapper
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Location: Poland

Re: Overmind (2)

Post by Pevel »

Awesome! Great to see my concept come to live. Good job!

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kharnov
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Re: Overmind (2)

Post by kharnov »

As soon as you're ready, just email me the files.

Looks great!

RXMT
Modeler
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Joined: Wed Oct 15, 2014 3:54 pm UTC

Re: Overmind (2)

Post by RXMT »

Ok so I send the files inside a zip with a license? how does that work? Can I just put up a mediafire or google drive link for you to download?

-R.

Last edited by RXMT on Thu Dec 04, 2014 9:02 pm UTC, edited 2 times in total.
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kharnov
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Location: New York City

Re: Overmind (2)

Post by kharnov »

Sure, that's fine. Let's go with Google Drive.

RXMT
Modeler
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Joined: Wed Oct 15, 2014 3:54 pm UTC

Re: Overmind (2)

Post by RXMT »

Also what about the files format? (model and textures)

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