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A small preview for Alpha 27

Posted: Tue Mar 25, 2014 2:25 am UTC
by Viech

So I'm currently preparing the shared texture packages and a few other map upgrades. While most of this aims to improve performance, map size and workflow, I just wanted to show you what it does to visual quality. :3

The first screenshot shows the current Parpax Delta 2 Revision D on Unvanquished Alpha 25.

Image

The following screenshot was taken with the same setup, except for the following changes:

  • r_gamma 1.3 → 1.0.

  • r_specularScale 1.4 → 1.0.

  • Parpax has been recompiled with »-gamma 1.45« to compensate for the normalized gamma and is using the compressed textures from the shared texture packages.

Image

I have prepared a post that will guide you through the map upgrade process. I will release it as soon as I got rid of the last batch of issues, ideally shortly after Alpha 26 so that you have one month to complete your wizardry.


Re: A small preview for Alpha 27

Posted: Mon Apr 07, 2014 1:35 am UTC
by Viech

Another experiment on Alpha 26 with »scale« instead of »gamma«:

  • r_gamma 1.3 → 1.0.

  • r_specularScale 1.4 → 1.0.

  • Map recompiled with »-scale 2.0«

Image

The result is a better brightness distribution and more intense colors (to the point where color grading isn't needed to compensate for washed out colors anymore, have a look at this shot with neutral color grading and compare the orange in the background with the original version).