Pistol (2)

Models and textures for players, weapons and buildables.
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Viech
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Re: Pistol (2)

Post by Viech »

Hey, good start! Some feedback:

Image

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janev
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Re: Pistol (2)

Post by janev »

I agree with viech about the "red" thing in his annotated image. It looks goofy and can go. The accessory rail below the red thing can also be shortened because it looks goofy sticking out all alone.

Remove the hump on the back of the handle and at the base of the trigger guard.

The handle is a bit short and fat at the moment.

The beaver tail could also be extended and raised higher on the handle.
Image
Image

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kharnov
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Re: Pistol (2)

Post by kharnov »

Any updates?

Cupside
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Re: Pistol (2)

Post by Cupside »

Hi guys,

here you have an update of the pistol model.

In reference to Janev and Viech notes, if you check video I pasted before (4:05min), you will see that this axis is a compound object of 3 diferent axis with 2 springs that helps weapon to return the cannon to its original positions and thats the main reasson I made this axis with a minor diameter- I guess that the head function is to lock those axis. Anyways if you dont like it, I will make it as a single axis ( yay, less triangles for lowpoly model :smile: ).

Attachments
Pistol_0006.jpg
Pistol_0006.jpg (251.2 KiB) Viewed 5877 times
Pistol_0005.jpg
Pistol_0005.jpg (249.34 KiB) Viewed 5877 times
Proportions
Proportions
Pistol_0004.jpg (245.59 KiB) Viewed 5877 times
Last edited by Cupside on Sun May 31, 2015 6:48 pm UTC, edited 1 time in total.
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kharnov
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Re: Pistol (2)

Post by kharnov »

Nice!

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Viech
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Re: Pistol (2)

Post by Viech »

I guess a single cylinder is fine either way, the spring would stay inside the sliding part and the cylinder doesn't need to actually stop anything. Not to mention you would probably not see that kind of detail for more than a few ms. :wink: Also a good improvment over the last iteration! Can you make a frontal rendering of it though? I'd use that to give some more feedback on the proportions. (I feel the width difference of the upper and lower part of the gun's "torso" is a bit odd currently.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Cupside
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Re: Pistol (2)

Post by Cupside »

Ok, a will let a single axis.

Attachments
Front
Front
Pistol_0008.jpg (82.1 KiB) Viewed 5854 times
Rear
Rear
Pistol_0007.jpg (71.82 KiB) Viewed 5854 times
Cupside
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Re: Pistol (2)

Post by Cupside »

Update:

https://www.dropbox.com/sh/woj4kvqi5dtu ... RTKIa?dl=0

I will start with lowpoly version if you aprove it.

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Viech
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Re: Pistol (2)

Post by Viech »

Apart from the frontal perspective where I dislike 1) the rectangular shape on the tip of the slide and 2) the fact that the seam isn't really visible I really like this a lot. I'll let janev give some last comments on the detailing, he's more knowledgeable about this than I am.

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Cupside
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Re: Pistol (2)

Post by Cupside »

Viech, I don't understand your comment too well, could you give me some "visual" information to know exactly what are you refering to.

Thanks a lot for your patience.

PD: Summoning Janev... progress 15% :smile:

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