Idea: Walking hovel
Hovel was removed because grangers need escape the base in case of emergency rather than stay in it. What about adding legs to hovel? Hovel should run faster than granger, but shouldn't be able to wallwalk.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
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Hovel was removed because grangers need escape the base in case of emergency rather than stay in it. What about adding legs to hovel? Hovel should run faster than granger, but shouldn't be able to wallwalk.
So it's a granger with more health that can't build?
:(
I'm pretty sure the hovel was removed because it was a free cade, being obscure to the team as well as the glitch problem.
The glitch problem is solved in many qvms though,
It being a free buildable was the developer's choice (check the 1.1 changelog)
and it being obscuring is the granger's choice.
It also prevented luci jumpers in 1.1 that love taking shortcuts through the side in atcs.
Maybe the hovel could be a human-eater? Eats every human but bsuits. One every 10 seconds. A possible animation could be similar to how Gluttony eats when he rages in Full Metal Alchemist... lol
Where would the hovel go if it can walk?
It is controlled by the granger inside it. When there's no granger inside, it stands still or attaches itself to creep if available.
So it's an armor for the granger! Ingenuous!
Let the Hovel fly :D
As a mobile defence with tubes inside.
Cost 20 BP and only 1 per round / every X minutes