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Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 1:09 am UTC
by EmperorJack

Here are some screenshots of the normal mapping feature implemented in a new map.

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Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 1:10 am UTC
by EmperorJack

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Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 1:18 am UTC
by danmal

These pictures look pretty sweet. Can't wait to see the map.


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 1:30 am UTC
by Ishq

Sexy pictures. Love the work.


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 2:03 am UTC
by KenuR

Niiiiceee, looks delicious!


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 2:45 am UTC
by E-Mxp

Fantastic!


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 5:32 am UTC
by Asvarox

That looks just awesome. Can't wait to play the map


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 12:04 pm UTC
by gavlig

awesome! What map editor do you use?


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 12:22 pm UTC
by KenuR

yeah, I also want to know what editor you are using
I asked that question a while ago and didn't get any response


Re: Normal Mapping Engine Feature (specular, height etc)

Posted: Thu Jun 14, 2012 12:46 pm UTC
by kharnov

Plain old Radiant, if I'm not mistaken. NetRadiant maybe? We haven't moved on to DarkRadiant yet.

Also, feel free to make a blog post about this, Jack.