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Re: Basilisk

Posted: Tue Jul 15, 2014 9:00 pm UTC
by gavlig

Lalalala-lala

+attack_right
+attack_both

+sketchy death animation

https://drive.google.com/file/d/0B_q1Py ... sp=sharing


Re: Basilisk

Posted: Wed Jul 23, 2014 8:42 am UTC
by gavlig

Somebody, please make a setup for basi, i want to test him ingame. I have all main animations done already, taunt is on its way and turning with swimming are next. And i know that material name was somewhere in irc logs(thanks `Ishq), but duplicate it here just in case.


Re: Basilisk

Posted: Fri Jul 25, 2014 9:12 am UTC
by gavlig

piu-piu-piu, olololo, make a setup for basi, you guys

:basilisk:

Or i'll start killing grangers. And you know i will do it!


Re: Basilisk

Posted: Fri Jul 25, 2014 9:07 pm UTC
by gavlig

I told you this would happen!

Image


Re: Basilisk

Posted: Fri Jul 25, 2014 9:18 pm UTC
by gavlig

and yes, turning animation is the only one i don't have at the moment http://youtu.be/bkUN__9oL20


Re: Basilisk

Posted: Mon Sep 01, 2014 6:50 pm UTC
by gavlig

Re: Basilisk

Posted: Mon Sep 01, 2014 6:57 pm UTC
by gavlig

Re: Basilisk

Posted: Tue Sep 02, 2014 3:10 pm UTC
by Viech

Well done! Animations as such are really cute. :smile:

There are issues where animations don't play properly and look very jerky, especially visible with the attack and jump animations when looking at the model from the side. Sometimes the scythes would just jerk a bit back and forth when attacking and the legs would just snap into their in-jump position. I assume this is an issue with (the lack of?) animation blending and needs to be fixed on the code side.


Re: Basilisk

Posted: Sun Sep 21, 2014 6:24 pm UTC
by gavlig

Re: Basilisk

Posted: Sun Sep 28, 2014 1:50 am UTC
by kharnov

It doesn't play the turn animations, and the idle animation is death for some reason.