Basilisk

Model animations and effects.
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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Basilisk

Post by gavlig »

Lalalala-lala

+attack_right
+attack_both

+sketchy death animation

https://drive.google.com/file/d/0B_q1Py ... sp=sharing

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gavlig
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Re: Basilisk

Post by gavlig »

Somebody, please make a setup for basi, i want to test him ingame. I have all main animations done already, taunt is on its way and turning with swimming are next. And i know that material name was somewhere in irc logs(thanks `Ishq), but duplicate it here just in case.

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gavlig
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Re: Basilisk

Post by gavlig »

piu-piu-piu, olololo, make a setup for basi, you guys

:basilisk:

Or i'll start killing grangers. And you know i will do it!

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gavlig
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Re: Basilisk

Post by gavlig »

I told you this would happen!

Image

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gavlig
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Re: Basilisk

Post by gavlig »

and yes, turning animation is the only one i don't have at the moment http://youtu.be/bkUN__9oL20

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gavlig
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Re: Basilisk

Post by gavlig »

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gavlig
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Re: Basilisk

Post by gavlig »

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Viech
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Re: Basilisk

Post by Viech »

Well done! Animations as such are really cute. :smile:

There are issues where animations don't play properly and look very jerky, especially visible with the attack and jump animations when looking at the model from the side. Sometimes the scythes would just jerk a bit back and forth when attacking and the legs would just snap into their in-jump position. I assume this is an issue with (the lack of?) animation blending and needs to be fixed on the code side.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Basilisk

Post by gavlig »

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kharnov
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Re: Basilisk

Post by kharnov »

It doesn't play the turn animations, and the idle animation is death for some reason.

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