Drill (2)

Models and textures for players, weapons and buildables.
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Viech
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Re: Drill (2)

Post by Viech »

Subtle yet powerful improvment. I like it! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Warvinc
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Re: Drill (2)

Post by Warvinc »

Just tell me if you guys all approve and If so,I'll send it to Kharnov :)

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Viech
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Re: Drill (2)

Post by Viech »

I think we can put it ingame! :smile:

Could you issue a public license for the model? (See this thread.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Warvinc
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Re: Drill (2)

Post by Warvinc »

This work is licensed under a CC BY 3.0 license, attribute it to Vincent Monfette(Warvinc)

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kharnov
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Re: Drill (2)

Post by kharnov »

Any idea what you'd like to do next?

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Warvinc
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Re: Drill (2)

Post by Warvinc »

If possible I'd like to have a couple of in-game screenshot please:) And what's my choices?I never remember which letter mean ''not assigned'' :P

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Viech
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Re: Drill (2)

Post by Viech »

Warvinc wrote:

If possible I'd like to have a couple of in-game screenshot please:) And what's my choices?I never remember which letter mean ''not assigned'' :P

Well yes, I can supply you with another set of ingame shots once we got the drill hooked up to reactor power. :wink:

Here's the legend for the icons:

  • Imagenassigned

  • In Imagerogress

  • Imageompleted

  • Imageborted

  • Imageraft

If you feel like continuing hardsurface, the armoury would be another human buildable and so is the repeater (the latter is marked as draft since we don't yet have a single concept, just a set of inspiration images). Apart from that there are three human weapons (sniper rifle, heavy machine gun, flame thrower) and an alien buildable (barricade) to chose from. The latter might require some animation expertise since it will need a shrinking animation involving a handful of tentacles.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Warvinc
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Re: Drill (2)

Post by Warvinc »

I really like the armory! I think I'll go with it if it's good for you! I'll be able to start next week because I won't be home a lot this week!

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kharnov
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Re: Drill (2)

Post by kharnov »

Good choice! Also, thank you very much for the drill. Your work is great, and I look forward to seeing it in-game.

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Ishq
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Re: Drill (2)

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