Drill (2)

Models and textures for players, weapons and buildables.
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kharnov
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Re: Drill (2)

Post by kharnov »

Here's a view on Parpax. What's up with the flat edges where it should be round? Could it be something with the normals?

Image

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kharnov
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Re: Drill (2)

Post by kharnov »

Oh, nevermind. It was exported wrong. We will have new shots for you shortly.

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Ishq
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Re: Drill (2)

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Warvinc
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Re: Drill (2)

Post by Warvinc »

Yeah it looks weird,the smoothing group are wrong and the normal map too I think!Pretty sure it's the export because it looks okay in marmoset :)

(even the last one)

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Viech
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Re: Drill (2)

Post by Viech »

I will do some high quality shots for you later. Ishq's graphics settings and map choice are subpar for promo material. :tongue:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Ishq
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Re: Drill (2)

Post by Ishq »

When you export the obj, is there an option to preserve smoothing groups or preserve vertex normals? It seems those aren't preserved when we import them in our modelling programs. If those aren't preserved we can only do flat shading or force all surfaces to be smooth, which may not be what the original model was (and may explain why my exports look different).

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Warvinc
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Re: Drill (2)

Post by Warvinc »

Oh...maybe I didn't check this options,weird,I'll take a look to it when I come back home,I'll send it back to Kharnov!

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Warvinc
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Re: Drill (2)

Post by Warvinc »

Done!I send it to Kharnov!

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kharnov
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Re: Drill (2)

Post by kharnov »

Received, thanks! Forwarded to the appropriate people.

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Ishq
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Re: Drill (2)

Post by Ishq »

Yeah, i think that was it. Could you take a look and see if it looks good?

Image
Image

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