Here's a view on Parpax. What's up with the flat edges where it should be round? Could it be something with the normals?
Drill (2)
Re: Drill (2)
Oh, nevermind. It was exported wrong. We will have new shots for you shortly.
- Warvinc
- Modeler
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Re: Drill (2)
Yeah it looks weird,the smoothing group are wrong and the normal map too I think!Pretty sure it's the export because it looks okay in marmoset :)
(even the last one)
Re: Drill (2)
I will do some high quality shots for you later. Ishq's graphics settings and map choice are subpar for promo material.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Drill (2)
When you export the obj, is there an option to preserve smoothing groups or preserve vertex normals? It seems those aren't preserved when we import them in our modelling programs. If those aren't preserved we can only do flat shading or force all surfaces to be smooth, which may not be what the original model was (and may explain why my exports look different).
- Warvinc
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Re: Drill (2)
Oh...maybe I didn't check this options,weird,I'll take a look to it when I come back home,I'll send it back to Kharnov!
- Warvinc
- Modeler
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- Joined: Fri Nov 15, 2013 3:58 pm UTC
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Re: Drill (2)
Done!I send it to Kharnov!
Re: Drill (2)
Received, thanks! Forwarded to the appropriate people.
Re: Drill (2)
Yeah, i think that was it. Could you take a look and see if it looks good?