Drill (2)

Models and textures for players, weapons and buildables.
User avatar
Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
Contact:

Re: Drill (2)

Post by Warvinc »

Okay so model need to fit in a Square to fit the bounding box!

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Drill (2)

Post by Viech »

Roughly. Both free space and parts sticking out of the box are fine to some degree. Have a look at how the Reactor (which has a similiar shape) attempts to fill the box with its rotating arms. Unfortunately we have no arms here, so the Drill's body needs to do that. :grin: Also note that the Turret's barrel sticks out of the box. That's not that much of an issue since it will seldomly reach into a wall (after all, there's nothing to shoot there…).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
Contact:

Re: Drill (2)

Post by Warvinc »

And now,proportion?attach point?

Attachments
screenshot005.jpg
screenshot005.jpg (38.58 KiB) Viewed 5800 times
screenshot004.jpg
screenshot004.jpg (26.97 KiB) Viewed 5800 times
screenshot003.jpg
screenshot003.jpg (45.17 KiB) Viewed 5800 times
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Drill (2)

Post by Viech »

Here comes my feedback in image form:

Image

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
Contact:

Re: Drill (2)

Post by Warvinc »

Okay so I think It looks more ''massive'' now

Attachments
screenshot000.jpg
screenshot000.jpg (54.03 KiB) Viewed 5796 times
screenshot001.jpg
screenshot001.jpg (46.67 KiB) Viewed 5796 times
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Drill (2)

Post by Viech »

Indeed, good job! Proportions look fine, too. Will you surprise us with another awesome texturing job now? :grin:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
Contact:

Re: Drill (2)

Post by Warvinc »

This is my low poly,so I'll start the high poly,then uv's,then bake it,then textures and I'll try to do my best :D

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Drill (2)

Post by Viech »

I guess there are a few areas where you could potentially save some more tris for the low poly version, for example the hollow on the side of the topmost piece or the lower end of the tubes that connect the upper and the lower part of the feet.

Looking forward to the high poly then! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
Contact:

Re: Drill (2)

Post by Warvinc »

High Poly

Hope I'll be able to bake all that,if not I'll let you know :p

Attachments
screenshot001.jpg
screenshot001.jpg (58.39 KiB) Viewed 5778 times
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Drill (2)

Post by kharnov »

That looks very good! Any idea how you'd like to color this thing? Maybe a glow map involved? Oh, and let's wait for Viech to give the final approval, he'll be on in the morning.

Post Reply