Spiker

Concept artwork for models and maps.
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janev
Marauder
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Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Spiker

Post by janev »

Looking Good!

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Viech
Project Head
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Spiker

Post by Viech »

alex_bo wrote:

So the spikes actually shoot out of the body? They don't stay on like on a blowfish after exploding?

Yes, they are shot and regrow afterwards. More precisely, the model will have a shooting animation that hides the spikes at the end. After that there is a "reload" animation where the spikes regrow on the model. The moment where the spikes are hidden on the model, the actual missiles will be spawned, using a single spike as their model.

Note that the missiles are completely independent of the spiker – both angles and the amount of spikes can differ slightly as the spikes will fly so fast that you wouldn't notice if their number doesn't match the amount of spikes on the model precisely. You would also not notice the fact that the flying spikes are all identically in size, as long as the spike size variance on the model isn't too big. I assume we'll spawn up to 15 missiles (the lower the better for network performance), so 20 should be a soft limit for spikes on the model.

If the shell is less sturdy, we can make the Spiker deflate a bit when it shoots and inflate again while the spikes grow back.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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alexbo
Concept Artist
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Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
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Re: Spiker

Post by alexbo »

How does that look? Still adorable?

Image

Image

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kharnov
Granger
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Clan: GT
Location: New York City

Re: Spiker

Post by kharnov »

It drools with delight!

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Viech
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Location: Berlin

Re: Spiker

Post by Viech »

Yes it does and yes it is. Anything else you wanna add to it? Otherwise we could call it done.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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alexbo
Concept Artist
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Joined: Mon Jul 22, 2013 4:17 pm UTC
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Re: Spiker

Post by alexbo »

I'll just clean up the presentation a bit maybe.

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Anomalous
Programmer
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Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Spiker

Post by Anomalous »

It needn't be all that different from the leech; and it doesn't appear to be too different…

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

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Ishq
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Re: Spiker

Post by Ishq »

If by the current leech and the former hovel, then yes it is similar, but it is quite different from the new leech.

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Viech
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Location: Berlin

Re: Spiker

Post by Viech »

The thought that the Hovel is the Spiker's best friend and we'll remove it makes me sad.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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