Armoury

Models and textures for players, weapons and buildables.
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Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
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Re: Armoury

Post by Warvinc »

Why am I the only goose left...I feel sad and alone :(

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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Armoury

Post by Ishq »

I can give you an anime avatar so we can match. I think this is a very good idea.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Armoury

Post by gavlig »

No! No you're not!

Btw, armoury look great! ;)

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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Armoury

Post by Ishq »

I'm more than happy to give you an anime avatar too gavlig. in fact, I'd love to give you both anime avatars.

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Warvinc
Modeler
Posts: 103
Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
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Re: Armoury

Post by Warvinc »

I think I'm pretty much done,do I send it all to kharnov for in-game test?

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kharnov
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Location: New York City

Re: Armoury

Post by kharnov »

Sure!

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kharnov
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Re: Armoury

Post by kharnov »

Your files were received, thanks! Sorry if there's been a delay, since we're currently getting a release out and there's a very huge feature we're in the process of testing. As soon as this Sunday passes we'll be free to export and give you feedback.

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kharnov
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Re: Armoury

Post by kharnov »

Armory is next to be exported. Hopefully this week.

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Warvinc
Modeler
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Joined: Fri Nov 15, 2013 3:58 pm UTC
Location: Montreal,Quebec,Canada
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Re: Armoury

Post by Warvinc »

Yeahh! :D Can't wait to see if there's some trouble with normal map again...I've tried to tweak it so you don't have to do it yourself!

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Armoury

Post by Viech »

theinvisbleman just put it ingame, and from what I can see it's looking really good! :smile:

Image

I'll give more feedback when I get my hands on a pk3.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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