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Jet pack
Posted: Mon Dec 09, 2013 1:42 am UTC
by JOURNEYMAN
Well, I like how the jet pack has limited air time, but having to use jump key to activate it seems rather awkward. Also, not being able to hover on a same spot is rather detrimental as a builder, unless there is another key bind that I'm not aware of. The new jet also seems to be more difficult to control.
Re: Jet pack
Posted: Mon Dec 09, 2013 1:59 am UTC
by kharnov
Use the jetpack to get yourself up onto a ledge or something with solid footing.
Re: Jet pack
Posted: Mon Dec 09, 2013 2:12 am UTC
by JOURNEYMAN
Sometimes there is a situation where there is no ledge to stand on. 
Re: Jet pack
Posted: Mon Dec 09, 2013 2:20 am UTC
by kharnov
If it's to place telenodes, it'll make it painful for your teammates to get down, and if it's to place defenses, it'll make it annoying for the aliens to take them down.
Re: Jet pack
Posted: Mon Dec 09, 2013 6:56 am UTC
by Elmo
Could there be a way to make the jetpack operate a little differently when you have a construction kit?
Re: Jet pack
Posted: Mon Dec 09, 2013 7:08 am UTC
by kharnov
Actually, I wonder if the rate of ascent could be slowed down by holding the shift key, the one you use for walking.
Re: Jet pack
Posted: Mon Dec 09, 2013 1:44 pm UTC
by Viech
kharnov wrote:Actually, I wonder if the rate of ascent could be slowed down by holding the shift key, the one you use for walking.
That would be an option. Still, I don't want the jetpack to be a magic hoverboat. Trem's jetpack simply had no noteworthy flight physics and was either frustrating (camping high enough) or useless (not camping high enough) in combat. Using it as a reference for ours is exactly the kind of nostalgia we need to avoid. If there is an actual issue with human building we'll find an appropriate solution but I think that the few build locations it makes unusable (very small ledges) are an acceptable drawback and that the fact that building in hard to reach spots now requires some skill is actually a good thing.