Flame Thrower (2)

Models and textures for players, weapons and buildables.
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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

Sure! We'll need the models in OBJ format, and the textures in a lossless format, like PNG or TGA. The textures we support are diffuse, normal, specular, roughness (gloss) and emissive (glow). Only the first three are required, gloss and glow are optional but desirable.

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Stannum
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Re: Flame Thrower (2)

Post by Stannum »

Looks fine. The thin red lines on top feel a bit out of place though. If you can pack it up I'll throw on the hands and export it.

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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

Ok, packed below
There are .tga textures there and .psd with layers stack also for later modifying if anything
Place .obj and .fbx file, just in case...

https://www.dropbox.com/s/woxrjjultf7zpyl/FT.zip?dl=0

P.S may i then take other model if this done??? And one more thing, may publish this and other models as a part of my portfolio, or this stuff purely within the corporate???

Last edited by AlexRaidock on Tue Oct 13, 2015 3:37 pm UTC, edited 1 time in total.

Dam i want 2017 already...

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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

Sure, feel free to post in another unassigned thread. If you want to do another weapon, you can pick the HMG, the sniper rifle, or the painsaw.

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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

Feel free to publish all of your work! This can all definitely go on your website.

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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

Thnx, pick up sniper rifle. Left a post there)

Dam i want 2017 already...

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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

Oh yeah, one more thing. What do you want to license all your models under? Personally, we prefer a Creative Commons license, CC-BY-SA. Look at Viech's post here: viewtopic.php?f=36&t=1243#p11153

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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

Ok, choose than what you thing is best, ok for me too..

P.S. questions of licensing for me is like space rocket, completely not my theme

Dam i want 2017 already...

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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

In that case, we'll go with CC-BY-SA 3.0. That's more or less the "default" license for us.

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Viech
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Re: Flame Thrower (2)

Post by Viech »

Did you update the texture since the last screenshot? It seemed to be lacking some variance/detail and fine-tuning. The scratches were a bit strong and it looked like the resolution was fairly low (though that may be related to the way that you render it).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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