Re: Booster
You should be receiving my email with the attached maps and models, both a quad model and the decimated tri model, please let me know if you have any more questions. Thanks again!
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
You should be receiving my email with the attached maps and models, both a quad model and the decimated tri model, please let me know if you have any more questions. Thanks again!
Could you email it to me, too? We'll look into getting this animated for the release.
sent you a copy to your gmail Kharnov.
hey! i've checked your model and here some issues i found:
first: low-poly version is made with some algo and is not quite usable for animation(well, i can use it, but it will look like ass).
second: textures are 1k, but we need 2k
third: uv's don't match texture. It's fixable, but i think you should have original mesh with matching uvs.
That's all from me, hope to "hear" from you soon :)
On the other hand, the good news is that gavlig takes a break from animating the Basilisk (which also has issues, unfortunately) and will bring your Booster ingame instead!
Hey thanks for the quick response, I will actually work on those right now. I must have forgot to click the 2 k button in Zbrush so I'll get that to you. Was the problem with the algo more or less in the little spires? I used zremesher on this project so while it may have given me a good quad model, it probably didn't add the loops where I wanted it. I can correct these though. Im not sure why the uv's weren't lining up in the version I sent you, was it just flipped wrong? I'll check that out and get back to you in an hour or so.
Hey, I had to retool the texture map as I had inadvertently forgot to save and only had the 1k map to work from so I did a little work tonight, got it close to what it was before and I’ve attached the appropriate files here. I also forgot that when exporting for Zbrush that for some reason it flips the UV’s and the texture maps. I opened up the obj in maya and confirmed that the UV’s and textures should be lining up. Also quick thing, I wasn’t exactly sure what wasn’t working well with the model for it to not be animatable. I looked at the spires and the appropriate loops seem to be in place, the one thing I did notice were some of the loops that didn’t exactly get created around the tubes on the back, but rest assured everything should be quad-ed out. I also wasn’t sure what exactly to send in way of the original geometry as I read on some other parts of the forums of other users that if the model was 6 k in quads that it wasn’t going to work for you guys when it gets tri-ed. I hope I got that right. The current model in tri’s would probably be too much but I can always decimate the thing and see if I can get something more workable than what I sent the first time around. Open up the model named booster_jdreyna1 and let me know if it at least looks correct in this form and if all the maps are lining up for you as well. I will post this same thing on the forum just for my own record taking of what needs to be done.
gavlig I got a failure to send email back so Im not sure if the message got to you. I can send it to your email if your prefer or you will probably get it forwarded to you by Kharnov.
Forwarded to gavlig, thanks!
Also did some tests on decimating this so once you guys know the answer to my previous question let me know and I can send the tri model out.