Booster

Models and textures for players, weapons and buildables.
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Ishq
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Re: Booster

Post by Ishq »

What's the new polycount in tris? We don't want to start to get it in-game unless it's low enough. We would like around 5k tris.

jdreyna
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Re: Booster

Post by jdreyna »

in tri's I can get it down to 5 to 6 k, shouldn't be a problem. Decimation master was made for an idiot like myself.

jdreyna
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Re: Booster

Post by jdreyna »

Honestly, 5 is probably going to make it turn out not so nice looking for animation, 6 looks a little better. But maybe we can meet in-between.

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Ishq
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Re: Booster

Post by Ishq »

Sure. Try to give 5, 6, and an in between one if it isn't too much work. See which one gavlig prefers.

jdreyna
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Re: Booster

Post by jdreyna »

Hey, I'll have the updated tri model sent out later tonight just to update you all.

jdreyna
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Re: Booster

Post by jdreyna »

Kharnov and Viech should have the tri models sent to you.

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kharnov
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Re: Booster

Post by kharnov »

Okay, forwarded to gavlig, thanks!

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kharnov
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Re: Booster

Post by kharnov »

While we wait on gavlig, can you take the latest render of it?

jdreyna
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Re: Booster

Post by jdreyna »

Here's the updates of the renders

boosterwire.jpg
boosterwire.jpg (170.4 KiB) Viewed 5225 times
highresbooster.jpg
highresbooster.jpg (70.18 KiB) Viewed 5225 times
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Viech
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Re: Booster

Post by Viech »

Looks totally awesome and perfectly decimated!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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