What's the new polycount in tris? We don't want to start to get it in-game unless it's low enough. We would like around 5k tris.
Booster
Re: Booster
in tri's I can get it down to 5 to 6 k, shouldn't be a problem. Decimation master was made for an idiot like myself.
Re: Booster
Honestly, 5 is probably going to make it turn out not so nice looking for animation, 6 looks a little better. But maybe we can meet in-between.
Re: Booster
Sure. Try to give 5, 6, and an in between one if it isn't too much work. See which one gavlig prefers.
Re: Booster
Hey, I'll have the updated tri model sent out later tonight just to update you all.
Re: Booster
Kharnov and Viech should have the tri models sent to you.
Re: Booster
Okay, forwarded to gavlig, thanks!
Re: Booster
While we wait on gavlig, can you take the latest render of it?
Re: Booster
Here's the updates of the renders
Re: Booster
Looks totally awesome and perfectly decimated!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction