Booster

Models and textures for players, weapons and buildables.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Booster

Post by Viech »

Apparently the version that ended up in the release has a broken normal and/or specular map. :confused:

r_normalmapping disabled:

Image

r_normalmapping enabled:

Image

For comparison, the version I provided, with clearly visible shading and smooth specular highlights around the white bumps:

Image

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Booster

Post by JOURNEYMAN »

I think the texture still needs some green and orange in it.

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Booster

Post by Viech »

The issue was caused by the lightgrid rewrite introduced in Alpha 25, it will look appropriate again next release (not the same, but similiar enough):

Image

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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