Booster

Models and textures for players, weapons and buildables.
jdreyna
Modeler
Posts: 33
Joined: Thu Dec 05, 2013 10:48 pm UTC

Re: Booster

Post by jdreyna »

Here is a picture of the new geometry.

newtopoBooster.jpg
newtopoBooster.jpg (164.58 KiB) Viewed 4060 times
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Booster

Post by kharnov »

That looks better for animation, how does it look with tris?

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Booster

Post by Viech »

Looking nice and clean! :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Booster

Post by gavlig »

Yes! Yes!!! That's what I'm talking about! It looks totally awesome! My likings are fully satisfied! ^_^ Thank you for your priceless efforts!

jdreyna
Modeler
Posts: 33
Joined: Thu Dec 05, 2013 10:48 pm UTC

Re: Booster

Post by jdreyna »

Kharnov I sent you the zip files with the new quad model and tri model. I threw it into maya and looked at the tri model and everything looks great in my opinion. Please though let me know if any changes need to be made. Thanks again for your support!

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Booster

Post by kharnov »

Thanks, forwarded to gavlig.

User avatar
janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Booster

Post by janev »

:thumbup:

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Booster

Post by kharnov »

Any updates on the booster animations, gavlig? We'd love to see our blobby friend jiggling in various ways.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Booster

Post by Viech »

Moved the animation progress thread here.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Booster

Post by Viech »

Modified the textures a bit, added glow map for the eyes.

Old:

Image

New:

Image

Grab the pk3 here. Promo shots incoming soon™.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Post Reply