Page 3 of 3
Re: Hive
Posted: Sat Feb 22, 2014 11:47 pm UTC
by gavlig
Hey! I have a few comments about low poly version. First, i think you shouldn't have removed geometrical separation between shell and flesh. I can not say for sure now, but i think faking it with normal map will look bad. They way you did it in spiker model is far more preferable. And second -- obj model doesn't have uvs. But I guess that doesn't matter since geometry will be changed anyway.
Re: Hive
Posted: Sat Feb 22, 2014 11:55 pm UTC
by lhdc
but is the spiker the geometry is not separated, its a single geometry.
Re: Hive
Posted: Sun Feb 23, 2014 12:05 am UTC
by Viech
270 is a lot better. With normal and specular map it will look awesome when you have the chance to get a close look … shortly before you enter the respawn queue.
In order to add the models to the game, we need you to release them under a public license (see this thread).
Re: Hive
Posted: Sun Feb 23, 2014 12:31 am UTC
by gavlig
huh, yes, you're right, it's not. Sorry for that. I don't know why i thought it was. Well, issue with absent uvs is left then
Re: Hive
Posted: Sun Feb 23, 2014 12:44 am UTC
by lhdc
will reemail it
Re: Hive
Posted: Sun Feb 23, 2014 1:10 am UTC
by lhdc
This work is licensed under a CC-BY-SA 3.0 license, attribute it to Luiz Henrique de Camargo (lhdc)
Re: Hive
Posted: Sun Feb 23, 2014 1:14 am UTC
by Viech
Yes, it would be nice if you could do it in the individual threads. In the future I want to keep track of all licenses, so we don't end up with a lot of assets where the source or the usage terms are unclear (we inherited a lot of this from Tremulous…).