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Re: Hive

Posted: Sat Feb 22, 2014 11:47 pm UTC
by gavlig

Hey! I have a few comments about low poly version. First, i think you shouldn't have removed geometrical separation between shell and flesh. I can not say for sure now, but i think faking it with normal map will look bad. They way you did it in spiker model is far more preferable. And second -- obj model doesn't have uvs. But I guess that doesn't matter since geometry will be changed anyway.


Re: Hive

Posted: Sat Feb 22, 2014 11:55 pm UTC
by lhdc

but is the spiker the geometry is not separated, its a single geometry.


Re: Hive

Posted: Sun Feb 23, 2014 12:05 am UTC
by Viech

270 is a lot better. With normal and specular map it will look awesome when you have the chance to get a close look … shortly before you enter the respawn queue. :grin:

In order to add the models to the game, we need you to release them under a public license (see this thread).


Re: Hive

Posted: Sun Feb 23, 2014 12:31 am UTC
by gavlig

huh, yes, you're right, it's not. Sorry for that. I don't know why i thought it was. Well, issue with absent uvs is left then


Re: Hive

Posted: Sun Feb 23, 2014 12:44 am UTC
by lhdc

will reemail it :thumbup:


Re: Hive

Posted: Sun Feb 23, 2014 1:10 am UTC
by lhdc

This work is licensed under a CC-BY-SA 3.0 license, attribute it to Luiz Henrique de Camargo (lhdc)


Re: Hive

Posted: Sun Feb 23, 2014 1:14 am UTC
by Viech

Yes, it would be nice if you could do it in the individual threads. In the future I want to keep track of all licenses, so we don't end up with a lot of assets where the source or the usage terms are unclear (we inherited a lot of this from Tremulous…).