Hive

Models and textures for players, weapons and buildables.
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Viech
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Hive

Post by Viech »

The hive is an alien structure that hosts tiny little insects that will swarm out when a human gets too close or attacks it. Guess who made the concept artwork? Surprise, it's alex_bo!

Image

Like most of our alien strucutres, the hive once was a mobile life form but evolution transformed it into an immobile host growing on walls and ceilings, so the animations will include idling, pain and death. You can animate it yourself if you want to (have a look at the acid tube animation first), otherwise we can pass the finished model to an animator.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Hive

Post by lhdc »

can i do this one? and there is any other image i really would like a side view just from the silhouette, to see how high the structure is

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Viech
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Re: Hive

Post by Viech »

Sure, but let's get the Spiker finished first – we might have some additional feedback for you as soon as we try to put the Spiker ingame, which might improve the Hive when you start it afterwards.

For the height, the same rule as for the Spiker applies: Since the Hive can be built on any surface (including walls and ceiling) and we are using axis aligned bounding boxes, the structure should have a roughly cubic bounding box. So in short, the Hive's main body should be roughly as high as it is wide.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Hive

Post by kharnov »

For the hive, can we also have tiny buzzing aliens modeled for it? Would look much better than the 2D effect in Tremulous. They don't need to be very detailed, you wouldn't see them up close for more than a fraction of a second.

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lhdc
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Re: Hive

Post by lhdc »

10.jpg
11.jpg
12.jpg

starting the modeling

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Viech
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Re: Hive

Post by Viech »

Good start! I guess for the surface you can go with a similiar material as the Spiker's leather. I feel that unlike the concept, the eyes should be on the flesh and not on the coat. (If I remember correctly they were first missing on the concept and added when it was nearly completed, so the concept doesn't really give them a dedicated space.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lhdc
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Re: Hive

Post by lhdc »

The attachment 7.jpg is no longer available
5.jpg
5.jpg (43.25 KiB) Viewed 1425 times
The attachment 4.jpg is no longer available

updates, how the eye look viech?

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kharnov
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Re: Hive

Post by kharnov »

That looks really creepy, wow!

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Viech
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Re: Hive

Post by Viech »

Looking great so far! Eye placement looks good but the eyes themselves shouldn't be round like this, they are relatively flat on all the other aliens.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Re: Hive

Post by lhdc »

phpBB [video]

paiting!

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